[Bf-committers] what is the license of Blender GLSL shaders?

Tom M letterrip at gmail.com
Thu Oct 13 08:35:43 CEST 2011

A shader might well be viewed as purely functional and hence not
subject to copyright in the US.


On Wed, Oct 12, 2011 at 10:17 PM, Dalai Felinto <dfelinto at gmail.com> wrote:
> Hi,
> I understand that Blender code is under GPL/BF licensing.
> But if I use the command (added on rev. 40061):
> shader = gpu.export_shader(scene,material)
> Is the shader still GPL/BFL? The shader is made of snippets of Blender code,
> so I can see what lawyers may clam. And technically speaking a GLSL Shader
> is a program (compiles and run in the GPU).
> It would be really sad if this is the case though. Otherwise this could be
> used for external engines.
> Thanks,
> Dalai
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers

More information about the Bf-committers mailing list