[Bf-committers] Current state of texture painting
Tobias Oelgarte
tobias.oelgarte at googlemail.com
Wed Oct 5 17:55:01 CEST 2011
I started a project recently and noticed that the texture painting is
way inferior to sculpting when it comes to brushes. While you rotate,
scale a brush in sculpt mode, this isn't possible in texturepaint mode.
Using textures as a brush will result in multiple problems. At first the
textures (images) are copied from UV to UV ignoring any projection. The
second problem is that the texture (unlike you just draw with color) is
not extended over seams. Additionally alpha channels inside the
brush-texture will make the texture you paint on black (instead doing
nothing in transparent areas) if the texture of the object has no alpha
channel.
Are there any plans to improve the texture painting or are there already
(maybe experimental) versions that do a better job? Otherwise i will be
forced to us external projection paint editing (unlikely to happen since
it just is to time expensive in general) or will need to use something
else then Blender. Don't take it as harsh critic, but this is a field
where in my opinion Blender needs a lot of improvements.
Greetings from
Tobias Oelgarte
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