[Bf-committers] Proposal: Object creation
Martin Poirier
theeth at yahoo.com
Tue Oct 4 15:13:16 CEST 2011
It would be simpler to add the missing python wrapper for
modifiers (if any are missing) than hacking the operator system to do
something it's not meant to.
Modifying existing python scripts for the new api should be easy.
Martin
________________________________
From: ""Martin Bürbaum"" <martin.buerbaum at gmx.at>
To: Martin Poirier <theeth at yahoo.com>; bf-blender developers <bf-committers at blender.org>
Sent: Tuesday, October 4, 2011 9:05:22 AM
Subject: Re: [Bf-committers] Proposal: Object creation
Martin Poirier <theeth at yahoo.com> wrote:
> You can add and remove modifiers and change their properties
> as easily as operators.
I'm not sure that we are talking about the same thing here.
What I mean is if we e.g. create a new script that adds a certain
geometry, how easy will it be to add this as a modifier?
Where is the mesh creating process done?
My original proposal implied the re-use of existing operators for
that task in one form or another.
Cheers,
Martin
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