[Bf-committers] Proposal: Object creation

Martin Poirier theeth at yahoo.com
Tue Oct 4 14:51:48 CEST 2011

You can add and remove modifiers and change their properties as easily as operators.


From: ""Martin Bürbaum"" <martin.buerbaum at gmx.at>
To: bf-blender developers <bf-committers at blender.org>
Sent: Tuesday, October 4, 2011 8:04:37 AM
Subject: Re: [Bf-committers] Proposal: Object creation

Martin Poirier <theeth at yahoo.com> wrote:
> The cleanest way to do that without having to hack anything in the
> operator system is having primitive modifiers.
> Modifiers already have all the properties you need and more (being able to
> add more modifiers to the stack without losing your editable properties).

Sounds interesting.
Just one thing: What about support for scripts? These are the ones that would profit most of the change. How would they be able to plug into the modifier stack?

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