[Bf-committers] Mesh curvature estimation
Tamito KAJIYAMA
rd6t-kjym at asahi-net.or.jp
Tue Nov 29 02:08:52 CET 2011
Nicholas,
For your information, the GSoC 2008 Freestyle branch contains
C++ code for computing principal curvatures and directions.
The code seems to be based on published schemes (Meyer et al.
2002 and Cohen-Steiner et al. 2003) as indicated by citations in
comments. These references are cited by Rusinkiewicz's paper
you have cited. The curvature code is in
source/blender/freestyle/intern/winged_edge/Curvature.cpp
and an application is in FEdgeXDetector::computeCurvatures() in
source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp.
Regards,
--
KAJIYAMA, Tamito <rd6t-kjym at asahi-net.or.jp>
-----Original Message-----
From: Nicholas Bishop
Sent: Monday, November 28, 2011 12:38 AM
To: bf-blender developers
Subject: [Bf-committers] Mesh curvature estimation
Hi all,
A few times I've run into algorithms that require principal curvatures
[1] as inputs. My cursory examination of the Blender source (basically
just grepping for "curvature") didn't turn up any code for this, so I
ported the (GPLv2) curvature code from the trimesh2 lib [2] to
Blender. That code is based on the paper "Estimating Curvatures and
Their Derivatives on Triangle Meshes" [3]. Dunno if this is useful to
anyone else, but I've pushed a Blender branch [4] containing the
curvature calculation (in blenlib/intern/curvature.c), as well as a
test modifier that displays the curvature vectors.
Screenshot with Suzanne: http://www.pasteall.org/pic/show.php?id=21557
Notes:
The original code was in C++; I converted it to C and switched the
math stuff over to blenlib and the types to MVert/MFace/etc. The
per-vertex output is the two principal curvatures and two direction
vectors. I haven't updated the code to handle quads yet, it'll
assert() if it encounters a non-triangle face. I've only just gotten
this working, so there are definitely bugs in it yet. :)
Thanks,
-Nicholas
[1] http://en.wikipedia.org/wiki/Principal_curvature
[2] http://gfx.cs.princeton.edu/proj/trimesh2/
[3] http://gfx.cs.princeton.edu/pubs/_2004_ECA/
[4] https://gitorious.org/~nicholasbishop/blenderprojects/nicholasbishop-blender/commits/tri-curvature
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