[Bf-committers] Patch for naming of "UVTexture Layer"
Daniel Salazar - 3Developer.com
zanqdo at gmail.com
Sun Nov 20 23:17:36 CET 2011
Frankly i couldn't care less about the face texture assignment, it's
only used by legacy features AFAIK. UV Map is the generic name that
You would need to give strong reasons NOT to use the generic name of a
feature so common in CG, not the other way around!! Start simple, if
really needed change it the least possible. We are not alone in the CG
world neither invented UV Mapping ;)
On Sun, Nov 20, 2011 at 10:09 AM, Gaia Clary
<gaia.clary at machinimatrix.org> wrote:
> In fact it is NOT a UV Map. The construct is more a container which
> a UV Map and a set of textures, so:
> UV Layer = 1 UVMap + n Texture(s)
> That's why its not called "UV Map". So what would be a better name then ?
> maybe "UVContainer" comes to mind. But that's also questionable IMHO.
> BTW i meanwhile have added the Patch to the patch tracker as proposed by
> There is a bit more of explanation.
> Am 20.11.2011 17:01, schrieb Daniel Salazar - 3Developer.com:
>> I think the correct term is uv map, uv maps cant be layered so why
>> naming them like that? There can be *multiple* UV maps of course but
>> they have no relation between them. The relation is defined in their
>> usage, let it be textures that can be layered of course or any other
>> type of usage for a UV map.
>> If UVs are layers, why arent vgroups layers too? Also why not stick to
>> what is the standard terminology?
>> I don't know if you see my point or i need to explain my self better
>> good day
>> Daniel Salazar
>> On Sun, Nov 20, 2011 at 3:18 AM, Gaia Clary
>> <gaia.clary at machinimatrix.org> wrote:
>>> I believe that the term "UVTexture Layer" and related terms are a bit
>>> confusing on the User interface level. So i created a patch which
>>> renames some GUI elements:
>>> In particular:
>>> "UV Texture" -> "UV Layer" (text label)
>>> "UVTex" -> "UVLayer" (default name of new UVLayer)
>>> "UV Texture Layer" -> "UV Layer"
>>> "Name of UV unwrapping layer" -> "Name of UV Layer"
>>> "Active UV Texture" -> "Active UV Layer"
>>> "Active UV Texture Index" -> "Active UV layer Index""Add UV texture
>>> layer" -> "Add UV layer"
>>> "Assign Image to UV Texture" -> "Assign Image to UV Layer"
>>> "Remove UV texture layer" -> "Remove UV Layer"
>>> I hesitate to add this patch to the patch tracker because it may not be
>>> acurate or even wrong. Hence i ask for your feedback on this.
>>> thanks a lot
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
>> Bf-committers mailing list
>> Bf-committers at blender.org
> Bf-committers mailing list
> Bf-committers at blender.org
More information about the Bf-committers