[Bf-committers] Patch for naming of "UVTexture Layer"
gaia.clary at machinimatrix.org
Sun Nov 20 17:09:18 CET 2011
In fact it is NOT a UV Map. The construct is more a container which
a UV Map and a set of textures, so:
UV Layer = 1 UVMap + n Texture(s)
That's why its not called "UV Map". So what would be a better name then ?
maybe "UVContainer" comes to mind. But that's also questionable IMHO.
BTW i meanwhile have added the Patch to the patch tracker as proposed by
There is a bit more of explanation.
Am 20.11.2011 17:01, schrieb Daniel Salazar - 3Developer.com:
> I think the correct term is uv map, uv maps cant be layered so why
> naming them like that? There can be *multiple* UV maps of course but
> they have no relation between them. The relation is defined in their
> usage, let it be textures that can be layered of course or any other
> type of usage for a UV map.
> If UVs are layers, why arent vgroups layers too? Also why not stick to
> what is the standard terminology?
> I don't know if you see my point or i need to explain my self better
> good day
> Daniel Salazar
> On Sun, Nov 20, 2011 at 3:18 AM, Gaia Clary
> <gaia.clary at machinimatrix.org> wrote:
>> I believe that the term "UVTexture Layer" and related terms are a bit
>> confusing on the User interface level. So i created a patch which
>> renames some GUI elements:
>> In particular:
>> "UV Texture" -> "UV Layer" (text label)
>> "UVTex" -> "UVLayer" (default name of new UVLayer)
>> "UV Texture Layer" -> "UV Layer"
>> "Name of UV unwrapping layer" -> "Name of UV Layer"
>> "Active UV Texture" -> "Active UV Layer"
>> "Active UV Texture Index" -> "Active UV layer Index""Add UV texture
>> layer" -> "Add UV layer"
>> "Assign Image to UV Texture" -> "Assign Image to UV Layer"
>> "Remove UV texture layer" -> "Remove UV Layer"
>> I hesitate to add this patch to the patch tracker because it may not be
>> acurate or even wrong. Hence i ask for your feedback on this.
>> thanks a lot
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