[Bf-committers] Patch for naming of "UVTexture Layer"
Daniel Salazar - 3Developer.com
zanqdo at gmail.com
Sun Nov 20 17:01:06 CET 2011
I think the correct term is uv map, uv maps cant be layered so why
naming them like that? There can be *multiple* UV maps of course but
they have no relation between them. The relation is defined in their
usage, let it be textures that can be layered of course or any other
type of usage for a UV map.
If UVs are layers, why arent vgroups layers too? Also why not stick to
what is the standard terminology?
I don't know if you see my point or i need to explain my self better
On Sun, Nov 20, 2011 at 3:18 AM, Gaia Clary
<gaia.clary at machinimatrix.org> wrote:
> I believe that the term "UVTexture Layer" and related terms are a bit
> confusing on the User interface level. So i created a patch which
> renames some GUI elements:
> In particular:
> "UV Texture" -> "UV Layer" (text label)
> "UVTex" -> "UVLayer" (default name of new UVLayer)
> "UV Texture Layer" -> "UV Layer"
> "Name of UV unwrapping layer" -> "Name of UV Layer"
> "Active UV Texture" -> "Active UV Layer"
> "Active UV Texture Index" -> "Active UV layer Index""Add UV texture
> layer" -> "Add UV layer"
> "Assign Image to UV Texture" -> "Assign Image to UV Layer"
> "Remove UV texture layer" -> "Remove UV Layer"
> I hesitate to add this patch to the patch tracker because it may not be
> acurate or even wrong. Hence i ask for your feedback on this.
> thanks a lot
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