[Bf-committers] FBX camera

François T. francoistarlier at gmail.com
Thu Nov 17 10:56:01 CET 2011


last bit of your timecode is not second but frames
I agree Blender shouldn't substract. but keep in sync with the actual frame
number (if its there)

2011/11/17 Ejner Fergo <ejnersan at gmail.com>

> On Thu, Nov 17, 2011 at 12:55 AM, François T.
> <francoistarlier at gmail.com> wrote:> Maya is not locked to 1, if you
> set a background sequence, it will sync up> to the frame number (if
> started at zero Maya will start there as well)
> The version of Maya I have access to (2011) does not change frame
> range to 0 when importing a Blender FBX (this is the point of this
> discussion, right?). Neither does Nuke or Houdini. I have to manually
> change start frame to 0. Exporting FBX from Maya uses/sets the correct
> start frame (frame 1) in other  apps. It does not subtract 1 frame. I
> would expect the Blender exporter to do the same.
>
> > If you use AE, now you have an option to start at 1 but still default is
> 0.
> > But rather than Apps on something even more general Timecode start at 0
> :)
>
> What I learned, and working with other companies, is that best
> practices is that start frame = 1. This is important when working on a
> sequence starting from, lets say, 4789 - 4823. Pretty confusing when
> Blender subtracts 1 frame in the export ;)
> That video-editing starts with a Timecode of 0 (seconds) makes sense,
> but for CG/VFX shots it is not normal.
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