[Bf-committers] FBX camera
francoistarlier at gmail.com
Wed Nov 16 22:29:28 CET 2011
no not all of them start at 1. starting at zero makes as much sense IMO
2011/11/16 Ejner Fergo <ejnersan at gmail.com>
> Hi Campbell,
> Thank you for committing the patch!
> I've been looking more into the (local) rotation problem in Nuke &
> Houdini. Turns out a small change is needed on line 404, but the
> change is also needed for lamps, so posted the changes here:
> Basically Vector((0.0, 1.0, 0.0)) needs to be Vector((0.0, 0.0, 0.0)).
> This of course mess things up in Maya (and C4D)... FBX is such a
> stupid format, irritating that Autodesk is pushing it!
> Another thing: Can we please change the frame range to not be -1? All
> apps start from frame 1, even Maya has changed from 0 to 1.
> Any thoughts on all this? And can you point me in a direction on how
> to animate settings?
> Thanks for your time!
> Best regards,
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> Bf-committers at blender.org
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