[Bf-committers] FBX camera

François T. francoistarlier at gmail.com
Wed Nov 16 22:29:28 CET 2011


no not all of them start at 1. starting at zero makes as much sense IMO

2011/11/16 Ejner Fergo <ejnersan at gmail.com>

> Hi Campbell,
>
> Thank you for committing the patch!
>
> I've been looking more into the (local) rotation problem in Nuke &
> Houdini. Turns out a small change is needed on line 404, but the
> change is also needed for lamps, so posted the changes here:
> http://www.pasteall.org/26478
>
> Basically Vector((0.0, 1.0, 0.0)) needs to be Vector((0.0, 0.0, 0.0)).
>
> This of course mess things up in Maya (and C4D)... FBX is such a
> stupid format, irritating that Autodesk is pushing it!
>
> Another thing: Can we please change the frame range to not be -1? All
> apps start from frame 1, even Maya has changed from 0 to 1.
>
> Any thoughts on all this? And can you point me in a direction on how
> to animate settings?
>
> Thanks for your time!
>
> Best regards,
> Ejner
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