[Bf-committers] FBX camera
Ejner Fergo
ejnersan at gmail.com
Wed Nov 16 18:28:06 CET 2011
Hi Campbell,
Thank you for committing the patch!
I've been looking more into the (local) rotation problem in Nuke &
Houdini. Turns out a small change is needed on line 404, but the
change is also needed for lamps, so posted the changes here:
http://www.pasteall.org/26478
Basically Vector((0.0, 1.0, 0.0)) needs to be Vector((0.0, 0.0, 0.0)).
This of course mess things up in Maya (and C4D)... FBX is such a
stupid format, irritating that Autodesk is pushing it!
Another thing: Can we please change the frame range to not be -1? All
apps start from frame 1, even Maya has changed from 0 to 1.
Any thoughts on all this? And can you point me in a direction on how
to animate settings?
Thanks for your time!
Best regards,
Ejner
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