[Bf-committers] FBX camera

Ejner Fergo ejnersan at gmail.com
Wed Nov 16 18:28:06 CET 2011

Hi Campbell,

Thank you for committing the patch!

I've been looking more into the (local) rotation problem in Nuke &
Houdini. Turns out a small change is needed on line 404, but the
change is also needed for lamps, so posted the changes here:

Basically Vector((0.0, 1.0, 0.0)) needs to be Vector((0.0, 0.0, 0.0)).

This of course mess things up in Maya (and C4D)... FBX is such a
stupid format, irritating that Autodesk is pushing it!

Another thing: Can we please change the frame range to not be -1? All
apps start from frame 1, even Maya has changed from 0 to 1.

Any thoughts on all this? And can you point me in a direction on how
to animate settings?

Thanks for your time!

Best regards,

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