[Bf-committers] Are "UV Texture Layer" and "UV Layer" synonyms for "UV Map" ?
Daniel Salazar - 3Developer.com
zanqdo at gmail.com
Mon Nov 14 04:14:11 CET 2011
Sounds like a good time to unify naming, I again propose UV Map
On Sun, Nov 13, 2011 at 9:07 PM, Brecht Van Lommel <
brechtvanlommel at pandora.be> wrote:
> The layer is called UV Texture Layer because it contains both UV
> coordinates and an image texture for each face (and some other texture
> face properties before the changes in 2.60). Modifiers and other
> places that use these usually have properties called UV Layer, because
> they only use the UV coordinates part.
> So there is a reason for the naming, though it may not be that clear
> and not always applied consistently...
> On Sun, Nov 13, 2011 at 4:32 PM, Jass <gaia.clary at machinimatrix.org>
> > Hi.
> > I located following terms in Blender and Blender documentation:
> > UV-Texture
> > UV-Map
> > UV Layer
> > UV Texture Layer
> > And it looks a bit like the terms sometimes get mixed up.
> > I scrolled over different areas in the Blender-GUI and i found:
> > in Image editor:
> > - Export UV Layout
> > In Object properties (texture section)
> > - Mapping -> UV
> > In Object Properties (Object Data Section)
> > - UV Texture
> > - UVTex (default name of new UV texture)
> > - "Add UV Texture Layer" (in tooltip)
> > In Modifer (UV Project Modifier)
> > - UV Layer
> > - UV Layer name (tooltip)
> > ====
> > After trying to identify the differences between the above mentioned
> > I derived the following definition for these terms. Please can you tell
> > if this is correct, or clarify where i am wrong ?
> > UV Map: Map which relates the faces of a mesh to areas on a
> > 2-dimensional image.**
> > UV Texture Layer: Synonym for UV Map
> > UV Layer: shortform of "UV Texture Layer"
> > UV Texture: A texture which needs a UV Map to be projected on the
> > surface of an Object
> > ====
> > If the first 3 terms are indeed synonyms, then i propose to replace them
> > by one single term.
> > I think "UV Map" would be the one to use and then we have only:
> > UV Map ( a map between faces on an object and corresponding
> > locations on a 2D image)
> > UV Texture (an image that uses a UV Map)
> > what do you think about this ? If i am right then
> > this change would make it much easier to understand UV texturing with
> > Blender and it
> > would become much easier to explain it...
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