[Bf-committers] Are "UV Texture Layer" and "UV Layer" synonyms for "UV Map" ?
gaia.clary at machinimatrix.org
Mon Nov 14 02:49:00 CET 2011
Would it be worthwhile to work out a patch and offer that to the
Blender developers ? Would that increase the chance to get this
changed to a better and more consistent state ?
A gui where we only have
"UV Map" (for the map)
"UV Texture" (for the image)
Is there a "standard procedure" which has to be used for
such a change request ?
Am 13.11.2011 16:43, schrieb Daniel Salazar - 3Developer.com:
> +1 I so agree with this, UV Layers / UV Coords and specially UV Maps are
> good names, UV textures are NOT. an UV is NOT a texture, it's just a
> mapping coordinate. Personally I'd like if it was called UV Map all over,
> since it's correct, short and also a more standard name
> Daniel Salazar
> On Sun, Nov 13, 2011 at 9:32 AM, Jass<gaia.clary at machinimatrix.org> wrote:
>> I located following terms in Blender and Blender documentation:
>> UV Layer
>> UV Texture Layer
>> And it looks a bit like the terms sometimes get mixed up.
>> I scrolled over different areas in the Blender-GUI and i found:
>> in Image editor:
>> - Export UV Layout
>> In Object properties (texture section)
>> - Mapping -> UV
>> In Object Properties (Object Data Section)
>> - UV Texture
>> - UVTex (default name of new UV texture)
>> - "Add UV Texture Layer" (in tooltip)
>> In Modifer (UV Project Modifier)
>> - UV Layer
>> - UV Layer name (tooltip)
>> After trying to identify the differences between the above mentioned terms
>> I derived the following definition for these terms. Please can you tell me
>> if this is correct, or clarify where i am wrong ?
>> UV Map: Map which relates the faces of a mesh to areas on a
>> 2-dimensional image.**
>> UV Texture Layer: Synonym for UV Map
>> UV Layer: shortform of "UV Texture Layer"
>> UV Texture: A texture which needs a UV Map to be projected on the
>> surface of an Object
>> If the first 3 terms are indeed synonyms, then i propose to replace them
>> by one single term.
>> I think "UV Map" would be the one to use and then we have only:
>> UV Map ( a map between faces on an object and corresponding
>> locations on a 2D image)
>> UV Texture (an image that uses a UV Map)
>> what do you think about this ? If i am right then
>> this change would make it much easier to understand UV texturing with
>> Blender and it
>> would become much easier to explain it...
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