[Bf-committers] Node angles are now in radians, baware if using mixed trunk/official versions pipeline
montagne29 at wanadoo.fr
Sun Nov 13 19:06:29 CET 2011
Hi, I just committed a patch to svn, fixing [#29151] rotate node wrong
input (mixing up radians and degrees).
Angles in nodes have just been moved to consistent Radians values (ANGLE
subtype of RNA Float property). You will still see them as degrees in
the GUI, though, unless you chose otherwise in Scene properties, Units
Conversion from degrees to radians for old files is obviously done at
loading time, but if you use a mixed pipeline of trunk and releases, be
WARNING! Loading a 2.60.4 file (or higher) into any previous version of
Blender, your angles in nodes will have odd values (well, radians
interpreted as degrees)!
And if you save such file in a pre-2.60.4 version, the angle node values
will be converted again when loaded in Blender 2.60.4 or higher...
This affects following nodes:
* Compo: Rotate, Defocus, ChromaMatte, Glare and DirectionalBlur
* Shader: Mapping
And all future code using the TexMapping struct’s rotation part (its rot
member is now in radians).
More information about the Bf-committers