[Bf-committers] CAVE like extension for Blender Game Engine

David Poirier-Quinot davipoir at gmail.com
Wed Nov 9 15:51:13 CET 2011


I'm currently working in LIMSI, a french VR research lab. I'm supposed to explore the 
adaptivity of BGE on our CAVE (previously working with Virtools), and found the post of M. Zimmerman
dealing with exactly this one subject.

Could you give me some clues, or a little overview of the different step I've got to go through 
to run blender in this kind of configuration? (if only it's possible)

Thanks for your consideration, 

David Poirier-Quinot

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