[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender  trunk/blender/source/blender/ editors/interface/interface_handlers.c: Enabled ndof devices for controlling colour wheel and cube UI controls
mats.holmberg at 2me.fi
Sat Nov 5 11:44:59 CET 2011
Great news, thanks! Very nice to hear you're still working on it. My last post was not meant as a complaint, so I hope you didn't take it as such.
Do you keep a wiki page or a blog or something, where progress could be followed? I guess concerns start growing when we don't know what's going on.
Mats Holmberg, ArtFlow
3D-Animation / 3D-Graphics / Airbrush Art & Supplies
mobile +358 (0) 40 1920382
email mats.holmberg at artflow.fi
On 5.11.2011, at 3.26, Mike Erwin <significant.bit at gmail.com> wrote:
> Here's the latest news -- I hope this eases some of your concerns.
> Toward the end of the push for 2.59/siggraph, I was offered (and accepted) a great job far away in the frozen northland. 3D mouse progress on my end approached zero during the move and ramping up at work, but at no point did I consider this project "dead in its tracks". Now operating in otherwise-employed-volunteer mode -- nights and weekends -- I've been prototyping against the 2.60 release. I have stated on this list plans to have the major NDOF issues fixed for 2.61, and still think this is doable. Very much aware of the pile of suggestions, patches, reviews, bug reports, etc. about where 2.59 did and did not work for people, I'm glad to finally be able to get back in there and make it better.
> I'll be focusing on the 3D view for now. It's great to see folks adding support in other areas too!
> Mike Erwin
> musician, naturalist, pixel pusher, hacker extraordinaire
> On Fri, Nov 4, 2011 at 5:34 PM, Mats Holmberg <mats.holmberg at 2me.fi> wrote:
> Do you know anything about the state of the integration? Is it meant to be continued at some point, or is it being worked on at the moment? I haven't really heard any news on this.
> It seems as if development stopped dead in it's tracks. Quite a few features are still missing, which means that at least my 3d-mouse sits unused on my desk (except for occasional Lightwave use). Compared to other programs I believe that the most important missing features still are panning, the ability to control objects and even scrubbing the timeline.
> It's a bit of a shame, because 3Dconnexion really wanted to get the best integration in Blender. And good integration would help users of other software adopt Blender in their workflow too.
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