[Bf-committers] UTF8 text input status (on OS X)
info at jensverwiebe.de
Wed Nov 2 12:11:19 CET 2011
Additional to last post:
In the render stamp öäüÖÄÜ also shows without patch !!!!
Same as it shows up for textobjects themselfes.
But never in inputfields.
Am 02.11.2011 um 11:56 schrieb Campbell Barton:
> Strange this fails for you,
> I've uploaded the blend file which works when stamping the rendered
> image (because of the different font), but only displays correctly in
> the UI for me with the patch applied.
> On Wed, Nov 2, 2011 at 9:42 PM, Jens Verwiebe <info at jensverwiebe.de> wrote:
>> I tested the patch but it changed nothing for me on OSX.
>> BTW: pasting ÖÄÜ from a texteditor worked also before,
>> so still unsure about the real background of the problem.
>> Am 02.11.2011 um 10:40 schrieb Campbell Barton:
>>> On Wed, Nov 2, 2011 at 6:57 PM, Jens Verwiebe <info at jensverwiebe.de> wrote:
>>>> I followed your conversation and also contatcted Damien ( original GHOST_cocoa writer ) for
>>>> send us a helping hand.
>>>> I must say i also don´t think this is especially an OSX issue now, due i never had any problems
>>>> handling unicode in OSX else.
>>>> Must be a special case in Blender.
>>>> Also all debug prints show up right outputs in several places.
>>>> Again i like to point out that for example "öäüÖÄÜ" is only shown
>>>> wrong in outliner ( "öäüOAU") but when exported to an external script
>>>> ( luxblend here ), pby output was right sending it as "öäüÖÄÜ".
>>>> I formerly got some misinformation on the state of usability in other OS, so this seems a more general problem.
>>>> Thus i don´t see atm a needed change for OSX in GHOST rather than checking outliner and perhaps other modules.
>>> Double checked and quite sure this is a font issue only, you can check
>>> this by replacing blenders normal font with the mono font and "öäüÖÄÜ"
>>> display correctly in the text button view.
>>> patch for testing: http://www.pasteall.org/25991/diff
>>> note: to get the text into blender I had to save the text to a utf8
>>> encoded file, load the text in blenders text editor, then paste into a
>>> text button field, copying directly from firefox gives invalid utf8
>>> chars, but this shouldn't be an issue as long as input is utf8.
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>>> Bf-committers at blender.org
>> Jens Verwiebe
>> Allerskehre 44 - 22309 Hamburg
>> Tel.: +49 40 68 78 50
>> mobil: +49 172 400 49 07
>> mailto: info at jensverwiebe.de
>> web: http://www.jensverwiebe.de
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>> Bf-committers at blender.org
> - Campbell
> Bf-committers mailing list
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mailto: info at jensverwiebe.de
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