[Bf-committers] UTF8 text input status (on OS X)
info at jensverwiebe.de
Wed Nov 2 11:42:07 CET 2011
I tested the patch but it changed nothing for me on OSX.
BTW: pasting ÖÄÜ from a texteditor worked also before,
so still unsure about the real background of the problem.
Am 02.11.2011 um 10:40 schrieb Campbell Barton:
> On Wed, Nov 2, 2011 at 6:57 PM, Jens Verwiebe <info at jensverwiebe.de> wrote:
>> I followed your conversation and also contatcted Damien ( original GHOST_cocoa writer ) for
>> send us a helping hand.
>> I must say i also don´t think this is especially an OSX issue now, due i never had any problems
>> handling unicode in OSX else.
>> Must be a special case in Blender.
>> Also all debug prints show up right outputs in several places.
>> Again i like to point out that for example "öäüÖÄÜ" is only shown
>> wrong in outliner ( "öäüOAU") but when exported to an external script
>> ( luxblend here ), pby output was right sending it as "öäüÖÄÜ".
>> I formerly got some misinformation on the state of usability in other OS, so this seems a more general problem.
>> Thus i don´t see atm a needed change for OSX in GHOST rather than checking outliner and perhaps other modules.
> Double checked and quite sure this is a font issue only, you can check
> this by replacing blenders normal font with the mono font and "öäüÖÄÜ"
> display correctly in the text button view.
> patch for testing: http://www.pasteall.org/25991/diff
> note: to get the text into blender I had to save the text to a utf8
> encoded file, load the text in blenders text editor, then paste into a
> text button field, copying directly from firefox gives invalid utf8
> chars, but this shouldn't be an issue as long as input is utf8.
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