[Bf-committers] Node system for game logic

Xavier Thomas xavier.thomas.1980 at gmail.com
Sat May 28 16:32:20 CEST 2011


Hi,

Speeking of gamekit, it has a node logic system MIT lisenced. You can
take a look at that if you want, it is C++ with some basic Lua
bindings.

Having a code generator that generates code from node tree is
definitely possible but more complicated than simply evaluating a
tree. There is code that does that (GPL unfortunately) to compile the
material node tree to GLSL code for viewport and game engine.

Xavier


2011/5/28 Sergey Kurdakov <sergey.forum at gmail.com>:
> Hi Erwin.
>
> my bad.
>
> yes all components of GameKit are non lgpl or gpl.
>
> and Orgre from ver 1.7 is also MIT
>
> but still
>
> if it is possible to render game logic in blocks - it is possible to write
> code exporter.
> so if the system is actually that good - to overcome it's GPl nature is not
> difficult
>
> Regards
> Sergey
>
> On Sat, May 28, 2011 at 4:58 PM, Sergey Kurdakov <sergey.forum at gmail.com>wrote:
>
>> Hi Erwin
>>
>>
>> >Ogre uses the MIT license.
>>
>> unfortunately someone misinformed you
>> http://www.ogre3d.org/licensing
>>
>> Regards
>> Sergey
>>
>>
>>
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