[Bf-committers] Node system for game logic
erwin.coumans at gmail.com
Sat May 28 14:55:40 CEST 2011
Gamekit relies on zero (l)gpl libs. Ogre uses the MIT license.
Sent from my iPhone
On May 28, 2011, at 9:28 PM, Sergey Kurdakov <sergey.forum at gmail.com> wrote:
> Hi Sjoerd,
> so if you want games based on hive system to be GPL - then
> there is no problem with your GPL position.
> It is just - there are far too fewer games with GPL license ( maybe three
> orders of magnitude), than all games,
> and those successful GPL games do live OK without hive.
> so, unlike Blender - which could be used to create models, your system will
> quite narrow use. And of cause, it is your choice.
> But then, even with Blender gamedev ecosystem - you could not expect much
> GPL games are developed for fun and not because there is a good system to
> use, commercial or
> quasi commercial developers ( free or demo games etc ) - do search for
> efficient solutions.
> as for LGPL/BSD discussion
> then even GameKit depens on LGPL Orgre3D and other LGPL libs,
> so any additional LGPL lib will not change much ( even if GameKit is
> licensed BSD
> - it already has LGPL libs being included )
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