[Bf-committers] Unlimited clay patch review

Tobias Kummer supertoilet at gmx.net
Tue May 24 02:06:22 CEST 2011


On 5/24/11 12:55 AM, Ρυακιωτάκης Αντώνης wrote:
> On 23 May 2011 22:22,<raulf at info.upr.edu.cu>  wrote:
>
>> Hi there :)
>>
>> Yes, the patch is more like spagetty code and for internal development, I
>> use all of those hacks in order to get a working system first, and only
>> then start reworking/redisigning into a readable form. UnlimitedClay is
>> about mixing two very separated functionality in Blender source code:
>> sculpting and mesh editing, and as a result I have to move around parts of
>> the code to make them visible to other parts, that's why I have broken the
>> encapsulation principle but I always think of that as a temporal solution,
>> not something worth to be taken into account.
>> I know everyone is busy, so do I releasing the first public beta or
>> LiveClay for 3DCoat, UnlimitedClay now has two betas ... well, they're
>> more like alphas ;)
>>   I don't expect too much aid in porting it to new sources rigth now, so I
>> think I will have to make the migration from EditMesh to BMesh on my own,
>> also I don't like the modifier approach but only time will tell whether
>> is better or not to have it as an integral feature of the sculpting
>> module or as a modifier.
>>
>> due to the low feedback I'm getting from unlimitedClay for Blender .. are
>> people still interested on it? I'm still here :(
>>
>>
> :-o
>
> You're kidding right?
>
> This is one of the most woo-hoo hurray super-dooper
> califragilisticexpialidocious feature coming soon to a blender build near
> you. Please don't give up on it :) !
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+1 on that, keep it up!!


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