[Bf-committers] Unlimited clay patch review
kalast at gmail.com
Tue May 24 00:55:10 CEST 2011
On 23 May 2011 22:22, <raulf at info.upr.edu.cu> wrote:
> Hi there :)
> Yes, the patch is more like spagetty code and for internal development, I
> use all of those hacks in order to get a working system first, and only
> then start reworking/redisigning into a readable form. UnlimitedClay is
> about mixing two very separated functionality in Blender source code:
> sculpting and mesh editing, and as a result I have to move around parts of
> the code to make them visible to other parts, that's why I have broken the
> encapsulation principle but I always think of that as a temporal solution,
> not something worth to be taken into account.
> I know everyone is busy, so do I releasing the first public beta or
> LiveClay for 3DCoat, UnlimitedClay now has two betas ... well, they're
> more like alphas ;)
> I don't expect too much aid in porting it to new sources rigth now, so I
> think I will have to make the migration from EditMesh to BMesh on my own,
> also I don't like the modifier approach but only time will tell whether
> is better or not to have it as an integral feature of the sculpting
> module or as a modifier.
> due to the low feedback I'm getting from unlimitedClay for Blender .. are
> people still interested on it? I'm still here :(
You're kidding right?
This is one of the most woo-hoo hurray super-dooper
califragilisticexpialidocious feature coming soon to a blender build near
you. Please don't give up on it :) !
More information about the Bf-committers