[Bf-committers] Unlimited clay patch review

raulf at info.upr.edu.cu raulf at info.upr.edu.cu
Mon May 23 22:13:59 CEST 2011


Thanks for the quick repply.

I thougth someone has being able to compile it and post a build online ...
didn't knew community don't have a build to test with.
(a consecuence of the lack of feedback) my main communication channel is
email, I can't barely surf the web and definatelly I cannot longer visit
BlenderArtist forums due to the new look (which I praise a lot but has
left me out of the game :P) so if I don't get them this way I will miss it
:(

I will try to port the code to a recent build without BMesh, still the old
EditMesh but just to make it more friendly.

Cheers
Raul


> Hi raul,
>
> people are interested in it, but without it compiling against head,
> people have difficulty playing with it (even compiling it against the
> older version of blender that it uses is a bit of a pain - i think
> only me and jms got it built).  Most users need features and fixes
> from the most recent version of blender so unless they can apply it
> against head, they won't be able to give much feedback.
>
> LetterRip
>
>
>> due to the low feedback I'm getting from unlimitedClay for Blender ..
>> are
>> people still interested on it? I'm still here :(
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>


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