[Bf-committers] Camera view navigation rant

Damir Prebeg blend.factory at gmail.com
Sat May 14 22:01:39 CEST 2011


Works as a charm Campbell! Thank you very much for this!

P.S. I've noticed a small bug. When orbiting or zooming (that is
moving) camera using this new Lock, other views aren't updated
correctly.

Best regards,

Damir

On 14 May 2011 20:07, Campbell Barton <ideasman42 at gmail.com> wrote:
> committed to trunk r36690,
>
> main issue left open is how to zoom & pan the camera frame when the
> camera is locked, or if this is even important to have.
>
> On Sat, May 14, 2011 at 4:41 PM, Daniel Salazar - 3Developer.com
> <zanqdo at gmail.com> wrote:
>> Maybe 1, 3, 7 etc should be excluded.. will give a good test and see
>> how this feels :D
>>
>> Daniel Salazar
>> 3Developer.com
>>
>>
>>
>> On Sat, May 14, 2011 at 9:50 AM, Damir Prebeg <blend.factory at gmail.com> wrote:
>>> Aaaaaaa [blender user screams out of happiness]...
>>>
>>> Thank you Campbell, this one works without linking problems... and
>>> it's almost what I've had in mind.
>>>
>>> But... one question. Why did you decided to link Num keys with camera
>>> alignment? Wouldn't be better and more consistent just to treat Camera
>>> View as an User View?
>>> I really think that 1,3,7 should be used only for switching to
>>> Front/Back, Top/Bottom and Left/Right views.
>>>
>>> Best regards,
>>>
>>> Damir
>>>
>>> On 14 May 2011 09:59, Campbell Barton <ideasman42 at gmail.com> wrote:
>>>> New patch:
>>>>
>>>> Now addes support for almost all view operators...
>>>> - auto-depth preference now works
>>>> - smooth view navigation supports  too.
>>>> - view selected, all & numpad operator support this.
>>>>
>>>> Unless some other problems come up I consider this patch basically finished &
>>>> ready for review.
>>>>
>>>> http://codereview.appspot.com/4516052/
>>>>
>>>> @Michael, I was expecting more of these kinds of conflicts which was
>>>> originally what put me of writing this,
>>>> can you suggest a good way around this?
>>>>
>>>> On Sat, May 14, 2011 at 6:47 AM, Michael Fox <mfoxdogg at gmail.com> wrote:
>>>>> My only critique is that i use the mousewheel to zoom in and out of the
>>>>> currecnt view to get a better view of the scene through the camera,
>>>>> however with this patch and camera locked mousewheel now moves the
>>>>> camera, so blender left the camera move in only using ctrl-mmb
>>>>> _______________________________________________
>>>>> Bf-committers mailing list
>>>>> Bf-committers at blender.org
>>>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> - Campbell
>>>> _______________________________________________
>>>> Bf-committers mailing list
>>>> Bf-committers at blender.org
>>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>>
>>> _______________________________________________
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
>
>
>
> --
> - Campbell
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>


More information about the Bf-committers mailing list