[Bf-committers] Camera Guides

Sean Olson seanolson at gmail.com
Sat May 7 20:57:45 CEST 2011


Don't let rotation sneak out the window.  I've often wished I could angle a
reference image slightly to fit my model.   Also, Jonathan, the need for
foreground images has to do with general reference material, not one to one
modeling.  Say I was modeling a pretty girl.  I might make a Collage of
pretty girls and place in the viewport just as artistic reference.   I would
then model/sculpt in one corner of the viewport and have the reference in
the other corner.  This could also be great for color picking in texture
paint as well if you are trying to match a palette or just grab colors out
of a photo.  An easy button to pull toggle between foreground and background
would be could so you could just pull an image forward to inspect details
and then toss it into the background again.  Currently I frequently hide
even my one to one models so I can inspect details in my reference image.
 The wires just get in the way when you are really looking at detail.

-Sean

On Sat, May 7, 2011 at 6:55 AM, Jonathan Smith <j.jaydez at gmail.com> wrote:

> Douglas,
>
> Speaking of the background image, it is already possible to translate and
> scale the background image in other views (eg. Side, Top, etc.), just not
> the camera view. So I imagine it would be pretty easy to implement it so
> that it works for camera view too. The opacity setting controls
> transparency
> so that is already implemented as well. However there is not setting for
> placing the background image on top of the scene, but I can't really see
> the
> point of that. Maybe you could give some examples of where it would be
> useful?
>
> Cheers,
> Jonathan
>
> On Sat, May 7, 2011 at 5:12 PM, Knapp <magick.crow at gmail.com> wrote:
>
> > 2. There is a fundamental difference between Grease Pencil and a
> > composition
> > > guide IMO. A composition guide encodes a "rule of thumb" regarding
> > > aesthetics. Most of these rules do not have any free parameters (e.g.
> > rule
> > > of thirds). Therefore, hardcoding these rules seems acceptable. Grease
> > > Pencil OTOH is basically of a visual "TODO" list with an infinite
> number
> > of
> > > free parameters. Why do you think it is necessary to have a composition
> > > guide adjustable by python? What is the application of that?
> > >
> >
> > I invented this idea of the Grease Pencil because I wanted to be able to
> > communicate with my fellow movie project workers in a blend file. I gave
> > the
> > idea to a dev on irc and he ran with it, making into something way better
> > than I ever imagined. Changing the camera view is totally different.
> Having
> > a way to show the golden rule in the camera view and other such features
> > seems like a great and easy thing to implement, even my real camera has a
> > view with thirds to help with composition. I would love to have this
> simple
> > feature.
> >
> > And while we are talking about this sort of subject, I would love to be
> > able
> > to have a way to set the background image so that it is over or under the
> > main image as well scaling, rotating and mirroring it as needed. Also
> being
> > able to adjust its transparency would be good.
> >
> > Thanks.
> >
> > --
> > Douglas E Knapp
> >
> > Creative Commons Film Group, Helping people make open source movies
> > with open source software!
> > http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php
> >
> > Massage in Gelsenkirchen-Buer:
> > http://douglas.bespin.org/tcm/ztab1.htm
> > Please link to me and trade links with me!
> >
> > Open Source Sci-Fi mmoRPG Game project.
> > http://sf-journey-creations.wikispot.org/Front_Page
> > http://code.google.com/p/perspectiveproject/
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