[Bf-committers] Camera Guides

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Thu May 5 15:32:42 CEST 2011


sounds interesting cam, could this approach be made to scale relevant
to camera aspect ratio?

Daniel Salazar
3Developer.com



On Thu, May 5, 2011 at 3:33 PM, Campbell Barton <ideasman42 at gmail.com> wrote:
> On Thu, 2011-05-05 at 20:03 +1000, Michael Fox wrote:
>> In the past few days i have been working on adding guides to the camera
>> object, to be used for perspective and eye line tracking  as well as
>> composition guides (rule of thirds, etc etc) ,  now granted there is
>> patches available to do this but they are all hardcoded and don't allow
>> for much in the way of adjustment or precision, and certainly not
>> elegant or integrated well.
>>
>> However there has been concerns over this feature is really necessary,
>> like people should use BG images or Grease pencil, really slapdash stuff
>> and that custom guides are not needed nor should be developed, so I
>> would like to ask, do I continue on this project, or call it a day and
>> let the patch pass around the community because I do not want to keep
>> going if it is deemed of little or no interest or need.
>>
>> the Patch
>> http://mfoxdogg.com/development/cam_guides.txt
>>
>> Pros.
>>      -uses SDNA/RNA
>>      -fully accessible via python
>>      -update real-time
>>      -both ends of each guide are independent and can be put anywhere in
>> the area of the camera
>>      -has a transparency value
>>      -position values are percentages of the camera area so no need to
>> redraw guides if resolution or camera scale change
>>      - due to accessibility of python, a preset system could be
>> developed for this
>>      - guides are saved in the file
>> Cons
>>      -only exist in camera view
>>      -only a dashed line and no colour support at this time
>>
>> The patch has a few issues
>>      - need a way to clear memory made where the guide is made
>>      -due to this files saved with guides will crash
>>      -the remove guide button does not work, for some reason
>>      -only very basic UI has been developed
>>      -no documentation at this time
>>
>> Now please don't view this as me sulking and being a primadonna its just
>> i have very little time these days and havn't developed anything for a
>> while, there is not design docs for the object colour rules system yet
>> so i took on this challenge, which has been in the back of my mind for a
>> long time.
>>
>> Thank you for your time
>>      Michael B. Fox
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>
> It seems to me that this is spending energy on a feature which is mainly
> useful in corner cases, while grease pencil isn't perfect, I think with
> some minor tweaks it can work very well.
>
> Suggest to do this instead:
> * Add generic overlay presets like golden rule, center, diagonal lines?
> There could be 3-6 of these that can work like existing tile safe.
>
> * Rather then adding new code, use grease pencil for this feature, the
> only change needed is show a cameras grease pencil while in the camera
> view - irrespective of selection.
>
> * Modify the SVG importer to optionally load paths into grease pencil or
> import SVG and convert curves to grease pencil internally.
>
> --- (end implementation details)
>
> For users this can be made as simple as a button in camera panel:
> "Load SVG to Camera Grease Pencil".
>
> This avoids adding DNA, rna api, editing tools etc.
> If people really like to make some detailed camera overlay that cant be
> drawn by hand in grease pencil they can use inkscape and import it.
>
>
>
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