[Bf-committers] Sculpting on constructive modifiers

Sergey I. Sharybin g.ulairi at gmail.com
Wed May 4 15:17:40 CEST 2011


  Oops.. That attached patch wasn't the final version (some bad places 
in code were present)

I've just commited final version (with minor chages in RNA name). Have fun!

Ronan Zeegers wrote:
> Hi Sergey,
>
> Aaaah! Yes, you can sculpt on shapekeys. It's juste a bit disturbing
> when you sculpt on and shape key set to zero...
> For me, it's ok to put it in trunk. The sculpt tool is a real pleasure
> now. Grrruuu!
>
> Thank you!
>
> Ronan
> /*Postprod 2D/3D*
> + 32 (0) 473 45 20 43
> pro at ronanzeegers.com
> www.ronanzeegers.com /
>
>
> Le 3/05/2011 07:20, Sergey I. Sharybin a écrit :
>>     Hi,
>>
>> Ronan Zeegers wrote:
>>> I did a small test and it seems really cool!
>>> 2 smalls thing that can be improved:
>>>
>>> -There is nothing to tell that you're not able du sculpt on an unpinned
>>> shapekey. But I'm not sure that is related to your patch ;)
>> As Nathan had already mentioned, you're allowed to sculpt on non-locked
>> shapekeys. I've noticed one minor bug with sculpting on such keys and
>> undo stack, fix would be in svn soon.
>>> -it would be nice to be able to move the mirrored part of the mesh like
>>> in B2.49 (when "symmetry X/Y/Z" is on)
>> I've got some ideas about this. Will try to implement.
>>> It's really cool to be able to play with armature and subsurf and mirror
>>> modifier at the same time! Thanx
>> So, did i understand correct, that there's no regressions/major bugs and
>> patch could be moved to trunk?
>>
>> P.S. Thanks for testing!
>>> Ronan
>>> /*Postprod 2D/3D*
>>> + 32 (0) 473 45 20 43
>>> pro at ronanzeegers.com
>>> www.ronanzeegers.com /
>>>
>>>
>>> Le 2/05/2011 23:11, Sergey I. Sharybin a écrit :
>>>>       Hi,
>>>>
>>>> I've prepared linux 32/64 and win64 builds here:
>>>> http://nazg-gul.dyndns.org/storage/binaries/blender-constructive-sculpting/
>>>>
>>>> Also, win32 build could be downloaded rom graphicall.
>>>>
>>>> Xavier Thomas wrote:
>>>>> cd /where/your/blender/source/is
>>>>> patch -p0<patch.diff
>>>>>
>>>>> On windows I think you can apply patch using tortoise svn
>>>>>
>>>>> cheers
>>>>>
>>>>> xavier
>>>>>
>>>>>
>>>>> 2011/5/2 Ronan Zeegers<blender at ronanzeegers.com>:
>>>>>> Hi Sergey
>>>>>>
>>>>>> Thank you for the patch.
>>>>>> I now how to make a fresh build from svn under linux (using scons) but
>>>>>> I'm not sure how to apply your patch.
>>>>>> Can you upload somewhere the full patched sources or make a build?
>>>>>>
>>>>>> cheers,
>>>>>>
>>>>>> Ronan
>>>>>> /*Postprod 2D/3D*
>>>>>> + 32 (0) 473 45 20 43
>>>>>> pro at ronanzeegers.com
>>>>>> www.ronanzeegers.com /
>>>>>>
>>>>>>
>>>>>> Le 2/05/2011 14:54, Sergey I. Sharybin a écrit :
>>>>>>>         Hi everybody!
>>>>>>>
>>>>>>> I've created this small patch to be able to sculpt on subdivided mesh
>>>>>>> again. Main changes:
>>>>>>> - Constructive modifiers are enabled by eefault in sculpt mode
>>>>>>> - There's option to disable all constructive modifiers in the "Options"
>>>>>>> panel of toolbox in scultp mode (maybethis would be useful for animators?)
>>>>>>> - Use one column in ythis options to make strings easier to read
>>>>>>> - No modifiers would be applied on multires
>>>>>>> - I disliked idea of using that half-transparent mesh to show actual
>>>>>>> shape on which brush is applying. It'll make sculpting slower and it's
>>>>>>> not too helpful actually.
>>>>>>>
>>>>>>> It's the very first version of patch, so some issues could present.
>>>>>>>
>>>>>>> Here's patch itself: http://www.pasteall.org/21318/diff
>>>>>>> Waiting both of artists and develoeprs feedback. Let artists tell what
>>>>>>> they are still missing and what they want to view improved and other
>>>>>>> developers could point me into silly places of patch -- it's always
>>>>>>> useful due to everyone could easily overview something..
>>>>>>>
>>>>>>> We could also create special builds so artists who want to test but
>>>>>>> don't know how to apply patch would also eb able to send us feedbacj.
>>>>>>>
>>>>>> _______________________________________________
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-- 
With best regards, Sergey I. Sharybin



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