[Bf-committers] Sculpting on constructive modifiers

Ronan Zeegers blender at ronanzeegers.com
Tue May 3 12:34:11 CEST 2011


Hi Sergey,

Aaaah! Yes, you can sculpt on shapekeys. It's juste a bit disturbing 
when you sculpt on and shape key set to zero...
For me, it's ok to put it in trunk. The sculpt tool is a real pleasure 
now. Grrruuu!

Thank you!

Ronan
/*Postprod 2D/3D*
+ 32 (0) 473 45 20 43
pro at ronanzeegers.com
www.ronanzeegers.com /


Le 3/05/2011 07:20, Sergey I. Sharybin a écrit :
>    Hi,
>
> Ronan Zeegers wrote:
>> I did a small test and it seems really cool!
>> 2 smalls thing that can be improved:
>>
>> -There is nothing to tell that you're not able du sculpt on an unpinned
>> shapekey. But I'm not sure that is related to your patch ;)
> As Nathan had already mentioned, you're allowed to sculpt on non-locked
> shapekeys. I've noticed one minor bug with sculpting on such keys and
> undo stack, fix would be in svn soon.
>> -it would be nice to be able to move the mirrored part of the mesh like
>> in B2.49 (when "symmetry X/Y/Z" is on)
> I've got some ideas about this. Will try to implement.
>> It's really cool to be able to play with armature and subsurf and mirror
>> modifier at the same time! Thanx
> So, did i understand correct, that there's no regressions/major bugs and
> patch could be moved to trunk?
>
> P.S. Thanks for testing!
>> Ronan
>> /*Postprod 2D/3D*
>> + 32 (0) 473 45 20 43
>> pro at ronanzeegers.com
>> www.ronanzeegers.com /
>>
>>
>> Le 2/05/2011 23:11, Sergey I. Sharybin a écrit :
>>>      Hi,
>>>
>>> I've prepared linux 32/64 and win64 builds here:
>>> http://nazg-gul.dyndns.org/storage/binaries/blender-constructive-sculpting/
>>>
>>> Also, win32 build could be downloaded rom graphicall.
>>>
>>> Xavier Thomas wrote:
>>>> cd /where/your/blender/source/is
>>>> patch -p0<patch.diff
>>>>
>>>> On windows I think you can apply patch using tortoise svn
>>>>
>>>> cheers
>>>>
>>>> xavier
>>>>
>>>>
>>>> 2011/5/2 Ronan Zeegers<blender at ronanzeegers.com>:
>>>>> Hi Sergey
>>>>>
>>>>> Thank you for the patch.
>>>>> I now how to make a fresh build from svn under linux (using scons) but
>>>>> I'm not sure how to apply your patch.
>>>>> Can you upload somewhere the full patched sources or make a build?
>>>>>
>>>>> cheers,
>>>>>
>>>>> Ronan
>>>>> /*Postprod 2D/3D*
>>>>> + 32 (0) 473 45 20 43
>>>>> pro at ronanzeegers.com
>>>>> www.ronanzeegers.com /
>>>>>
>>>>>
>>>>> Le 2/05/2011 14:54, Sergey I. Sharybin a écrit :
>>>>>>        Hi everybody!
>>>>>>
>>>>>> I've created this small patch to be able to sculpt on subdivided mesh
>>>>>> again. Main changes:
>>>>>> - Constructive modifiers are enabled by eefault in sculpt mode
>>>>>> - There's option to disable all constructive modifiers in the "Options"
>>>>>> panel of toolbox in scultp mode (maybethis would be useful for animators?)
>>>>>> - Use one column in ythis options to make strings easier to read
>>>>>> - No modifiers would be applied on multires
>>>>>> - I disliked idea of using that half-transparent mesh to show actual
>>>>>> shape on which brush is applying. It'll make sculpting slower and it's
>>>>>> not too helpful actually.
>>>>>>
>>>>>> It's the very first version of patch, so some issues could present.
>>>>>>
>>>>>> Here's patch itself: http://www.pasteall.org/21318/diff
>>>>>> Waiting both of artists and develoeprs feedback. Let artists tell what
>>>>>> they are still missing and what they want to view improved and other
>>>>>> developers could point me into silly places of patch -- it's always
>>>>>> useful due to everyone could easily overview something..
>>>>>>
>>>>>> We could also create special builds so artists who want to test but
>>>>>> don't know how to apply patch would also eb able to send us feedbacj.
>>>>>>
>>>>> _______________________________________________
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>>>>>
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