[Bf-committers] Sculpting on constructive modifiers

Xavier Thomas xavier.thomas.1980 at gmail.com
Mon May 2 22:50:47 CEST 2011


cd /where/your/blender/source/is
patch -p0 <patch.diff

On windows I think you can apply patch using tortoise svn

cheers

xavier


2011/5/2 Ronan Zeegers <blender at ronanzeegers.com>:
> Hi Sergey
>
> Thank you for the patch.
> I now how to make a fresh build from svn under linux (using scons) but
> I'm not sure how to apply your patch.
> Can you upload somewhere the full patched sources or make a build?
>
> cheers,
>
> Ronan
> /*Postprod 2D/3D*
> + 32 (0) 473 45 20 43
> pro at ronanzeegers.com
> www.ronanzeegers.com /
>
>
> Le 2/05/2011 14:54, Sergey I. Sharybin a écrit :
>>    Hi everybody!
>>
>> I've created this small patch to be able to sculpt on subdivided mesh
>> again. Main changes:
>> - Constructive modifiers are enabled by eefault in sculpt mode
>> - There's option to disable all constructive modifiers in the "Options"
>> panel of toolbox in scultp mode (maybethis would be useful for animators?)
>> - Use one column in ythis options to make strings easier to read
>> - No modifiers would be applied on multires
>> - I disliked idea of using that half-transparent mesh to show actual
>> shape on which brush is applying. It'll make sculpting slower and it's
>> not too helpful actually.
>>
>> It's the very first version of patch, so some issues could present.
>>
>> Here's patch itself: http://www.pasteall.org/21318/diff
>> Waiting both of artists and develoeprs feedback. Let artists tell what
>> they are still missing and what they want to view improved and other
>> developers could point me into silly places of patch -- it's always
>> useful due to everyone could easily overview something..
>>
>> We could also create special builds so artists who want to test but
>> don't know how to apply patch would also eb able to send us feedbacj.
>>
>
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