[Bf-committers] Sculpting on constructive modifiers

Ronan Zeegers blender at ronanzeegers.com
Mon May 2 19:27:58 CEST 2011


Hi Sergey

Thank you for the patch.
I now how to make a fresh build from svn under linux (using scons) but 
I'm not sure how to apply your patch.
Can you upload somewhere the full patched sources or make a build?

cheers,

Ronan
/*Postprod 2D/3D*
+ 32 (0) 473 45 20 43
pro at ronanzeegers.com
www.ronanzeegers.com /


Le 2/05/2011 14:54, Sergey I. Sharybin a écrit :
>    Hi everybody!
>
> I've created this small patch to be able to sculpt on subdivided mesh
> again. Main changes:
> - Constructive modifiers are enabled by eefault in sculpt mode
> - There's option to disable all constructive modifiers in the "Options"
> panel of toolbox in scultp mode (maybethis would be useful for animators?)
> - Use one column in ythis options to make strings easier to read
> - No modifiers would be applied on multires
> - I disliked idea of using that half-transparent mesh to show actual
> shape on which brush is applying. It'll make sculpting slower and it's
> not too helpful actually.
>
> It's the very first version of patch, so some issues could present.
>
> Here's patch itself: http://www.pasteall.org/21318/diff
> Waiting both of artists and develoeprs feedback. Let artists tell what
> they are still missing and what they want to view improved and other
> developers could point me into silly places of patch -- it's always
> useful due to everyone could easily overview something..
>
> We could also create special builds so artists who want to test but
> don't know how to apply patch would also eb able to send us feedbacj.
>



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