[Bf-committers] GSoC proposal - GE Nodes

Mitchell Stokes mogurijin at gmail.com
Wed Mar 30 05:24:17 CEST 2011


Nodal Logic is a pretty big task. Mostly because of the all the design
decisions to get it "right". I'm in the #blendercoders IRC channel
(freenode) quite a bit using the nick Moguri. So, come find me if you
want to chat. Also, I'd recommend talking with Campbell (Ideasman).

Good luck!

--Mitchell Stokes (Moguri)

On Tue, Mar 29, 2011 at 7:17 PM, Sven von Brand Laredo
<svbrand at alumnos.inf.utfsm.cl> wrote:
> Hi,
>     I would like to participate in the GSoC, specially in the Game
> Engine Nodes, I've participated a bit in the community before. Haven't
> participated much in the development of Blender, but would like to
> change that.
> This past Summer (Chilean Summer, January-February) I did and internship
> in a Game Development Company and worked a lot in C++. I'm currently a
> last year student from Computer Science Engineering and would like to
> participate in the node editor for the game engine as I've work a lot
> with the Game Engine for school projects and doing other things and
> would love to have that functionality in Blender for myself and for
> everyone interested :).
> So could anyone help me get into this, I read the page for the node
> editor, it looks like a lot of work, but I think something like what's
> proposed could be done.
> Any tips you could give me to help me get my proposal to a good start?
> Thank you in advance
> --
> Sven von Brand Laredo
> Estudiante de Ing. Civil Informatica, UTFSM
> Fedora Ambassador for Chile
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers

More information about the Bf-committers mailing list