[Bf-committers] Audio GSoC

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Tue Mar 29 05:09:14 CEST 2011


Yes, better audio sync would be fantastic. It's very difficult to
lipsync with current audio capablilities. If you could add audio
visualization on the animation editor's backgrounds that would help
too

cheers!

Daniel Salazar


2011/3/28 Amos Manneschmidt <amoose136 at gmail.com>:
> Hi,
>
> Speaking as someone who uses blender all the time for projects that involve
> video editing, I can say I support 3d sound development all the way. If a
> project benefits from lip sync, then it will likely also benefit from 3d
> sound. I believe the converse of that statement is true less often. Either
> way, a sound system touch up should allow for all sorts of cool stuff and a
> lot less silent Blender films on Youtube.
>
> amoose136
>
> On Mon, Mar 28, 2011 at 3:02 PM, Tom M <letterrip at gmail.com> wrote:
>
>> Hi,
>>
>> both 3d audio and lipsynch are good ideas.
>>
>> I did some searching on the state of the art in lipsynch some years
>> ago, and had some ideas to vastly improve it (lipsynch programmer
>> folks tend to utterly ignore both the science we know about
>> lipsynch,and what artists know about lipsynch).
>>
>> Anywho will pass the information on to you if i can dig it up.
>>
>> LetterRip
>>
>> On Mon, Mar 28, 2011 at 10:08 AM, neXyon <nexyon at gmail.com> wrote:
>> > Hi!
>> >
>> > I'd like to apply for a google summer of code project again this year,
>> > but this time directly for audio stuff.
>> > You can find my current proposal in the wiki [1].
>> >
>> > I think it's important to not have "audio improvements" as title, but
>> > have a real target, in this case 3D audio.
>> >
>> > Campbell also came up with the idea to improving lip sync, which would
>> > be also possible, I for example found some papers [2], [3], [4], that
>> > would enable blender to have some auto-lip-sync (for sure manually
>> > editable too). This project would target on improving the lip sync
>> > workflow with blender.
>> >
>> > Before I write a proposal for the lip sync project I'd like to know your
>> > opinion about it and if it's prefered over 3D audio.
>> >
>> > Also if there're any other audio features you'd like blender to have,
>> > just answer here!
>> >
>> > Regards,
>> > neXyon
>> >
>> > [1] http://wiki.blender.org/index.php/User:NeXyon/GSoC2011/Proposals
>> > [2] http://www.lmr.khm.de/files/pdf/speech_berlin.pdf
>> > [3] http://scribblethink.org/Work/lipsync91/lipsync91.pdf
>> > [4] http://jan-schulze.de/file_download/14/Diplomarbeit.pdf
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