[Bf-committers] Audio GSoC

Tom M letterrip at gmail.com
Mon Mar 28 21:02:40 CEST 2011


both 3d audio and lipsynch are good ideas.

I did some searching on the state of the art in lipsynch some years
ago, and had some ideas to vastly improve it (lipsynch programmer
folks tend to utterly ignore both the science we know about
lipsynch,and what artists know about lipsynch).

Anywho will pass the information on to you if i can dig it up.


On Mon, Mar 28, 2011 at 10:08 AM, neXyon <nexyon at gmail.com> wrote:
> Hi!
> I'd like to apply for a google summer of code project again this year,
> but this time directly for audio stuff.
> You can find my current proposal in the wiki [1].
> I think it's important to not have "audio improvements" as title, but
> have a real target, in this case 3D audio.
> Campbell also came up with the idea to improving lip sync, which would
> be also possible, I for example found some papers [2], [3], [4], that
> would enable blender to have some auto-lip-sync (for sure manually
> editable too). This project would target on improving the lip sync
> workflow with blender.
> Before I write a proposal for the lip sync project I'd like to know your
> opinion about it and if it's prefered over 3D audio.
> Also if there're any other audio features you'd like blender to have,
> just answer here!
> Regards,
> neXyon
> [1] http://wiki.blender.org/index.php/User:NeXyon/GSoC2011/Proposals
> [2] http://www.lmr.khm.de/files/pdf/speech_berlin.pdf
> [3] http://scribblethink.org/Work/lipsync91/lipsync91.pdf
> [4] http://jan-schulze.de/file_download/14/Diplomarbeit.pdf
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