[Bf-committers] Towards RC - blenderplayer problem

Brecht Van Lommel brechtvanlommel at pandora.be
Sun Mar 27 20:15:31 CEST 2011


Hi Sergey,

The game player will always draw in texture draw mode, that's
intentional, the other draw modes are intended for testing while
working on the game. There is also no 3d view editor in the game
player.

Unless it's a really serious bug that e.g. causes data loss, this kind
of thing can just be reported in the bug tracker, it's easier to keep
track of it and assign to the right developer that way.

Thanks,
Brecht.

On Sun, Mar 27, 2011 at 7:18 PM, Sergey Kurdakov <sergey.forum at gmail.com> wrote:
> Hi all,
>
> I understand it is better to submit a bug report, but as
>
>  RC nears here is description of the problem, I think - which should not be
> in release
>
> Model in Blender (game mode ) and Blenderplayer are shown differently.
>
> Maybe model is 'strange' with strange modifiers, still it might shed light
> on possible problems in other cases.
>
> so here is a model
>
> http://www.sim-ai.org/S01a.blend
>
> So far I found one place of difference
>
> source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp
>
>  ketsjiengine->SetDrawType(v3d->drawtype);
>  ketsjiengine->SetCameraZoom(camzoom);
>
> drawtype of v3d  is not set to blenderplayer and this results in different
> render output,
> but there are more problems.
>
> I look for more - but now you can trace the problem too
>
> Regards
> Sergey
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