[Bf-committers] GSoC proposal

Davis Sorenson davis.sorenson at gmail.com
Sun Mar 27 18:59:40 CEST 2011


Hi,
I'm not a developer or someone who knows about implementing such a project,
but I happened to see a paper from Microsoft about their body tracking
algorithm, which I would assume is the one actually used in the xbox. There
was also a video about it, that I haven't watched.
http://research.microsoft.com/pubs/145347/BodyPartRecognition.pdf
http://www.youtube.com/watch?v=HNkbG3KsY84

I hope this helps in some way. :)

Davis

On Sun, Mar 27, 2011 at 5:35 PM, Sergey Kurdakov <sergey.forum at gmail.com>wrote:

> Hi Suvro,
>
>
> I also suggest you look at following links
>
>
>
> http://blenderartists.org/forum/showthread.php?207281-Using-OSC-in-Blender-2.5-Game-Engine-(with-Kinect-captured-data)
> here a script to import animation data is developed ( based on Nite etc )
>
> and papers to estimate skeleton based on my suggestions ( two Kinects )
>
> http://www.andreagiachetti.it/ActiveSkel/lcg_mirage2009.pdf
> http://www.win.tue.nl/~alext/ALEX/PAPERS/VisSym02/dskel.pdf
> http://alexandria.tue.nl/extra1/wskrap/publichtml/200638.pdf
> http://iwi.eldoc.ub.rug.nl/FILES/root/2008/LNCSReniers/2008LNCSReniers.pdf
>
> Regards
> Sergey
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