[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [35646] trunk/blender/source/blender: Fix/ change in normal computation, now the viewport uses the same angle

Campbell Barton ideasman42 at gmail.com
Fri Mar 25 03:36:22 CET 2011


This also causes a problem with modifiers that use the vertex normal,
https://projects.blender.org/tracker/index.php?func=detail&aid=26582&group_id=9&atid=498

new code
  >>> bpy.context.object.data.vertices[0].normal
  Vector((0.0, 0.0, -1.0))

2.56
   >>> bpy.context.object.data.vertices[0].normal
  Vector((0.5773491859436035, 0.5773491859436035, -0.5773491859436035))

On Fri, Mar 25, 2011 at 1:35 AM, Nicholas Bishop
<nicholasbishop at gmail.com> wrote:
> Just FYI, this commit seems to make Subdivide Smooth significantly
> less smooth. For example, doing Subdivide Smooth on a cube multiple
> times keeps the same cube shape.
>
> -Nicholas
>
> On Sun, Mar 20, 2011 at 9:35 AM, Brecht Van Lommel
> <brechtvanlommel at pandora.be> wrote:
>> Revision: 35646
>>          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=35646
>> Author:   blendix
>> Date:     2011-03-20 13:35:35 +0000 (Sun, 20 Mar 2011)
>> Log Message:
>> -----------
>> Fix/change in normal computation, now the viewport uses the same angle
>> weighted normals as the render engine, and the render engine will copy
>> normals from the mesh rather than always recalculating them.
>>
>> Subsurf/multires still use regular vertex normals, but they are expected
>> to be sufficiently high resolution to not need this.
>>
>> This means that normal maps displayed in the viewport actually match the
>> render engine exactly and don't have artifacts due to this discrepancy.
>> It of course also avoids unexpected surprises where your render normals
>> look different than your viewport normals.
>>
>> Subversion bumped to 4 for version patch to recalculate normals.
>>
>> Patch by Morten Mikkelsen, with some small changes.
>>
>> Modified Paths:
>> --------------
>>    trunk/blender/source/blender/blenkernel/BKE_DerivedMesh.h
>>    trunk/blender/source/blender/blenkernel/BKE_blender.h
>>    trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c
>>    trunk/blender/source/blender/blenkernel/intern/mesh.c
>>    trunk/blender/source/blender/blenlib/BLI_math_geom.h
>>    trunk/blender/source/blender/blenlib/intern/math_geom.c
>>    trunk/blender/source/blender/blenloader/intern/readfile.c
>>    trunk/blender/source/blender/editors/mesh/editmesh_lib.c
>>    trunk/blender/source/blender/render/intern/source/convertblender.c
>>
>> Modified: trunk/blender/source/blender/blenkernel/BKE_DerivedMesh.h
>> ===================================================================
>> --- trunk/blender/source/blender/blenkernel/BKE_DerivedMesh.h   2011-03-20 12:19:21 UTC (rev 35645)
>> +++ trunk/blender/source/blender/blenkernel/BKE_DerivedMesh.h   2011-03-20 13:35:35 UTC (rev 35646)
>> @@ -206,7 +206,7 @@
>>        /* Fill the array (of length .getNumVerts()) with all vertex locations */
>>        void (*getVertCos)(DerivedMesh *dm, float (*cos_r)[3]);
>>
>> -       /* Get vertex normal, undefined if index is not valid */
>> +       /* Get smooth vertex normal, undefined if index is not valid */
>>        void (*getVertNo)(DerivedMesh *dm, int index, float no_r[3]);
>>
>>        /* Get a map of vertices to faces
>>
>> Modified: trunk/blender/source/blender/blenkernel/BKE_blender.h
>> ===================================================================
>> --- trunk/blender/source/blender/blenkernel/BKE_blender.h       2011-03-20 12:19:21 UTC (rev 35645)
>> +++ trunk/blender/source/blender/blenkernel/BKE_blender.h       2011-03-20 13:35:35 UTC (rev 35646)
>> @@ -44,7 +44,7 @@
>>  * and keep comment above the defines.
>>  * Use STRINGIFY() rather then defining with quotes */
>>  #define BLENDER_VERSION                        256
>> -#define BLENDER_SUBVERSION             3
>> +#define BLENDER_SUBVERSION             4
>>
>>  #define BLENDER_MINVERSION             250
>>  #define BLENDER_MINSUBVERSION  0
>>
>> Modified: trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c
>> ===================================================================
>> --- trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c      2011-03-20 12:19:21 UTC (rev 35645)
>> +++ trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c      2011-03-20 13:35:35 UTC (rev 35646)
>> @@ -1798,7 +1798,7 @@
>>        int i;
>>        int numVerts = dm->numVertData;
>>        int numFaces = dm->numFaceData;
>> -       MFace *mf;
>> +       MFace *mfaces;
>>        MVert *mv;
>>
>>        if(numVerts == 0) return;
>> @@ -1817,27 +1817,43 @@
>>                                                                                 NULL, dm->numFaceData);
>>
>>        /* calculate face normals and add to vertex normals */
>> -       mf = CDDM_get_faces(dm);
>> -       for(i = 0; i < numFaces; i++, mf++) {
>> +       mfaces = CDDM_get_faces(dm);
>> +       for(i = 0; i < numFaces; i++) {
>> +               MFace * mf = &mfaces[i];
>>                float *f_no = face_nors[i];
>>
>>                if(mf->v4)
>> -                       normal_quad_v3( f_no,mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co, mv[mf->v4].co);
>> +                       normal_quad_v3(f_no, mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co, mv[mf->v4].co);
>>                else
>> -                       normal_tri_v3( f_no,mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co);
>> +                       normal_tri_v3(f_no, mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co);
>>
>> -               add_v3_v3(temp_nors[mf->v1], f_no);
>> -               add_v3_v3(temp_nors[mf->v2], f_no);
>> -               add_v3_v3(temp_nors[mf->v3], f_no);
>> -               if(mf->v4)
>> -                       add_v3_v3(temp_nors[mf->v4], f_no);
>> +               if((mf->flag&ME_SMOOTH)!=0) {
>> +                       float *n4 = (mf->v4)? temp_nors[mf->v4]: NULL;
>> +                       float *c4 = (mf->v4)? mv[mf->v4].co: NULL;
>> +
>> +                       accumulate_vertex_normals(temp_nors[mf->v1], temp_nors[mf->v2], temp_nors[mf->v3], n4,
>> +                               f_no, mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co, c4);
>> +               }
>>        }
>>
>> +       for(i = 0; i < numFaces; i++) {
>> +               MFace * mf = &mfaces[i];
>> +
>> +               if((mf->flag&ME_SMOOTH)==0) {
>> +                       float *f_no = face_nors[i];
>> +
>> +                       if(is_zero_v3(temp_nors[mf->v1])) copy_v3_v3(temp_nors[mf->v1], f_no);
>> +                       if(is_zero_v3(temp_nors[mf->v2])) copy_v3_v3(temp_nors[mf->v2], f_no);
>> +                       if(is_zero_v3(temp_nors[mf->v3])) copy_v3_v3(temp_nors[mf->v3], f_no);
>> +                       if(mf->v4 && is_zero_v3(temp_nors[mf->v4])) copy_v3_v3(temp_nors[mf->v4], f_no);
>> +               }
>> +       }
>> +
>>        /* normalize vertex normals and assign */
>>        for(i = 0; i < numVerts; i++, mv++) {
>>                float *no = temp_nors[i];
>>
>> -               if (normalize_v3(no) == 0.0)
>> +               if(normalize_v3(no) == 0.0f)
>>                        normalize_v3_v3(no, mv->co);
>>
>>                normal_float_to_short_v3(mv->no, no);
>>
>> Modified: trunk/blender/source/blender/blenkernel/intern/mesh.c
>> ===================================================================
>> --- trunk/blender/source/blender/blenkernel/intern/mesh.c       2011-03-20 12:19:21 UTC (rev 35645)
>> +++ trunk/blender/source/blender/blenkernel/intern/mesh.c       2011-03-20 13:35:35 UTC (rev 35646)
>> @@ -1278,26 +1278,42 @@
>>        float *fnors= MEM_callocN(sizeof(*fnors)*3*numFaces, "meshnormals");
>>        int i;
>>
>> -       for (i=0; i<numFaces; i++) {
>> +       for(i=0; i<numFaces; i++) {
>>                MFace *mf= &mfaces[i];
>>                float *f_no= &fnors[i*3];
>>
>> -               if (mf->v4)
>> -                       normal_quad_v3( f_no,mverts[mf->v1].co, mverts[mf->v2].co, mverts[mf->v3].co, mverts[mf->v4].co);
>> +               if(mf->v4)
>> +                       normal_quad_v3(f_no, mverts[mf->v1].co, mverts[mf->v2].co, mverts[mf->v3].co, mverts[mf->v4].co);
>>                else
>> -                       normal_tri_v3( f_no,mverts[mf->v1].co, mverts[mf->v2].co, mverts[mf->v3].co);
>> -
>> -               add_v3_v3(tnorms[mf->v1], f_no);
>> -               add_v3_v3(tnorms[mf->v2], f_no);
>> -               add_v3_v3(tnorms[mf->v3], f_no);
>> -               if (mf->v4)
>> -                       add_v3_v3(tnorms[mf->v4], f_no);
>> +                       normal_tri_v3(f_no, mverts[mf->v1].co, mverts[mf->v2].co, mverts[mf->v3].co);
>> +
>> +               if((mf->flag&ME_SMOOTH)!=0) {
>> +                       float *n4 = (mf->v4)? tnorms[mf->v4]: NULL;
>> +                       float *c4 = (mf->v4)? mverts[mf->v4].co: NULL;
>> +
>> +                       accumulate_vertex_normals(tnorms[mf->v1], tnorms[mf->v2], tnorms[mf->v3], n4,
>> +                               f_no, mverts[mf->v1].co, mverts[mf->v2].co, mverts[mf->v3].co, c4);
>> +               }
>>        }
>> -       for (i=0; i<numVerts; i++) {
>> +
>> +       for(i=0; i<numFaces; i++) {
>> +               MFace *mf= &mfaces[i];
>> +
>> +               if((mf->flag&ME_SMOOTH)==0) {
>> +                       float *f_no= &fnors[i*3];
>> +                       if(is_zero_v3(tnorms[mf->v1])) copy_v3_v3(tnorms[mf->v1], f_no);
>> +                       if(is_zero_v3(tnorms[mf->v2])) copy_v3_v3(tnorms[mf->v2], f_no);
>> +                       if(is_zero_v3(tnorms[mf->v3])) copy_v3_v3(tnorms[mf->v3], f_no);
>> +                       if(mf->v4 && is_zero_v3(tnorms[mf->v4])) copy_v3_v3(tnorms[mf->v4], f_no);
>> +               }
>> +       }
>> +
>> +       /* following Mesh convention; we use vertex coordinate itself for normal in this case */
>> +       for(i=0; i<numVerts; i++) {
>>                MVert *mv= &mverts[i];
>>                float *no= tnorms[i];
>>
>> -               if (normalize_v3(no)==0.0)
>> +               if(normalize_v3(no) == 0.0f)
>>                        normalize_v3_v3(no, mv->co);
>>
>>                normal_float_to_short_v3(mv->no, no);
>> @@ -1305,11 +1321,10 @@
>>
>>        MEM_freeN(tnorms);
>>
>> -       if (faceNors_r) {
>> +       if(faceNors_r)
>>                *faceNors_r = fnors;
>> -       } else {
>> +       else
>>                MEM_freeN(fnors);
>> -       }
>>  }
>>
>>  float (*mesh_getVertexCos(Mesh *me, int *numVerts_r))[3]
>>
>> Modified: trunk/blender/source/blender/blenlib/BLI_math_geom.h
>> ===================================================================
>> --- trunk/blender/source/blender/blenlib/BLI_math_geom.h        2011-03-20 12:19:21 UTC (rev 35645)
>> +++ trunk/blender/source/blender/blenlib/BLI_math_geom.h        2011-03-20 13:35:35 UTC (rev 35646)
>> @@ -169,6 +169,12 @@
>>  void map_to_tube(float *u, float *v, float x, float y, float z);
>>  void map_to_sphere(float *u, float *v, float x, float y, float z);
>>
>> +/********************************** Normals **********************************/
>> +
>> +void accumulate_vertex_normals(float n1[3], float n2[3], float n3[3],
>> +       float n4[3], const float f_no[3], const float co1[3], const float co2[3],
>> +       const float co3[3], const float co4[3]);
>> +
>>  /********************************* Tangents **********************************/
>>
>>  typedef struct VertexTangent {
>>
>> Modified: trunk/blender/source/blender/blenlib/intern/math_geom.c
>> ===================================================================
>> --- trunk/blender/source/blender/blenlib/intern/math_geom.c     2011-03-20 12:19:21 UTC (rev 35645)
>> +++ trunk/blender/source/blender/blenlib/intern/math_geom.c     2011-03-20 13:35:35 UTC (rev 35646)
>> @@ -1980,6 +1980,49 @@
>>        }
>>  }
>>
>> +/********************************* Normals **********************************/
>> +
>> +void accumulate_vertex_normals(float n1[3], float n2[3], float n3[3],
>> +       float n4[3], const float f_no[3], const float co1[3], const float co2[3],
>> +       const float co3[3], const float co4[3])
>> +{
>> +       float vdiffs[4][3];
>> +       const int nverts= (n4!=NULL && co4!=NULL)? 4: 3;
>> +
>> +       /* compute normalized edge vectors */
>> +       sub_v3_v3v3(vdiffs[0], co2, co1);
>> +       sub_v3_v3v3(vdiffs[1], co3, co2);
>> +
>> +       if(nverts==3) {
>> +               sub_v3_v3v3(vdiffs[2], co1, co3);
>> +       }
>> +       else {
>> +               sub_v3_v3v3(vdiffs[2], co4, co3);
>> +               sub_v3_v3v3(vdiffs[3], co1, co4);
>> +               normalize_v3(vdiffs[3]);
>> +       }
>> +
>> +       normalize_v3(vdiffs[0]);
>> +       normalize_v3(vdiffs[1]);
>> +       normalize_v3(vdiffs[2]);
>> +
>> +       /* accumulate angle weighted face normal */
>> +       {
>> +               float *vn[]= {n1, n2, n3, n4};
>> +               const float *prev_edge = vdiffs[nverts-1];
>> +               int i;
>> +
>> +               for(i=0; i<nverts; i++) {
>> +                       const float *cur_edge= vdiffs[i];
>> +                       const float fac= saacos(-dot_v3v3(cur_edge, prev_edge));
>> +
>> +                       // accumulate
>> +                       madd_v3_v3fl(vn[i], f_no, fac);
>> +                       prev_edge = cur_edge;
>> +               }
>> +       }
>> +}
>> +
>>  /********************************* Tangents **********************************/
>>
>>  /* For normal map tangents we need to detect uv boundaries, and only average
>>
>> Modified: trunk/blender/source/blender/blenloader/intern/readfile.c
>> ===================================================================
>> --- trunk/blender/source/blender/blenloader/intern/readfile.c   2011-03-20 12:19:21 UTC (rev 35645)
>> +++ trunk/blender/source/blender/blenloader/intern/readfile.c   2011-03-20 13:35:35 UTC (rev 35646)
>> @@ -11551,6 +11551,13 @@
>>                }
>>        }
>>
>> +       if (main->versionfile < 256 || (main->versionfile == 256 && main->subversionfile <4)){
>> +               Mesh *me;
>> +
>> +               for(me= main->mesh.first; me; me= me->id.next)
>> +                       mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL);
>> +       }
>> +
>>        /* put compatibility code here until next subversion bump */
>>
>>        {
>>
>> Modified: trunk/blender/source/blender/editors/mesh/editmesh_lib.c
>> ===================================================================
>> --- trunk/blender/source/blender/editors/mesh/editmesh_lib.c    2011-03-20 12:19:21 UTC (rev 35645)
>> +++ trunk/blender/source/blender/editors/mesh/editmesh_lib.c    2011-03-20 13:35:35 UTC (rev 35646)
>> @@ -2010,21 +2010,34 @@
>>                if(efa->v4) {
>>                        normal_quad_v3( efa->n,efa->v1->co, efa->v2->co, efa->v3->co, efa->v4->co);
>>                        cent_quad_v3(efa->cent, efa->v1->co, efa->v2->co, efa->v3->co, efa->v4->co);
>> -                       add_v3_v3(efa->v4->no, efa->n);
>>                }
>>                else {
>>                        normal_tri_v3( efa->n,efa->v1->co, efa->v2->co, efa->v3->co);
>>                        cent_tri_v3(efa->cent, efa->v1->co, efa->v2->co, efa->v3->co);
>>                }
>> -               add_v3_v3(efa->v1->no, efa->n);
>> -               add_v3_v3(efa->v2->no, efa->n);
>> -               add_v3_v3(efa->v3->no, efa->n);
>> +
>> +               if((efa->flag&ME_SMOOTH)!=0) {
>> +                       float *n4= (efa->v4)? efa->v4->no: NULL;
>> +                       float *c4= (efa->v4)? efa->v4->co: NULL;
>> +
>> +                       accumulate_vertex_normals(efa->v1->no, efa->v2->no, efa->v3->no, n4,
>> +                               efa->n, efa->v1->co, efa->v2->co, efa->v3->co, c4);
>> +               }
>>        }
>>
>> +       for(efa= em->faces.first; efa; efa=efa->next) {
>> +               if((efa->flag&ME_SMOOTH)==0) {
>> +                       if(is_zero_v3(efa->v1->no)) copy_v3_v3(efa->v1->no, efa->n);
>> +                       if(is_zero_v3(efa->v2->no)) copy_v3_v3(efa->v2->no, efa->n);
>>
>> @@ Diff output truncated at 10240 characters. @@
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-- 
- Campbell


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