[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [35755] trunk/blender/source/blender/ editors/physics/physics_fluid.c: Further fix for parented fluidsim objects
Campbell Barton
ideasman42 at gmail.com
Thu Mar 24 22:51:29 CET 2011
mat4_to_compatible_eulO should be able to do this (rather then own
function continuous_rotation).
On Thu, Mar 24, 2011 at 5:15 PM, Janne Karhu <jhkarh at gmail.com> wrote:
> Revision: 35755
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=35755
> Author: jhk
> Date: 2011-03-24 17:15:43 +0000 (Thu, 24 Mar 2011)
> Log Message:
> -----------
> Further fix for parented fluidsim objects
> * The rotation values determined from ob->obmat have to be continuous as fluidsim interpolates between these values internally.
>
> Modified Paths:
> --------------
> trunk/blender/source/blender/editors/physics/physics_fluid.c
>
> Modified: trunk/blender/source/blender/editors/physics/physics_fluid.c
> ===================================================================
> --- trunk/blender/source/blender/editors/physics/physics_fluid.c 2011-03-24 14:31:58 UTC (rev 35754)
> +++ trunk/blender/source/blender/editors/physics/physics_fluid.c 2011-03-24 17:15:43 UTC (rev 35755)
> @@ -349,6 +349,16 @@
> }
> }
>
> +static void continuous_rotation(float *rot, const float *old_rot)
> +{
> + *rot += (int)(*old_rot/360.f)*360.f;
> +
> + if(*old_rot - *rot > 180.f)
> + *rot += 360.f;
> + else if(*old_rot - *rot < -180.f)
> + *rot -= 360.f;
> +}
> +
> static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), FluidsimSettings *domainSettings, FluidAnimChannels *channels, ListBase *fobjects)
> {
> Scene *scene = CTX_data_scene(C);
> @@ -451,8 +461,14 @@
> /* init euler rotation values and convert to elbeem format */
> /* get the rotation from ob->obmat rather than ob->rot to account for parent animations */
> mat4_to_eul(rot_d, ob->obmat);
> - mul_v3_fl(rot_d, 180.f/M_PI);
> - sub_v3_v3v3(rot_d, rot_360, rot_d);
> + mul_v3_fl(rot_d, -180.f/M_PI);
> + if(i) {
> + /* the rotation values have to be continuous, so compare with previous rotation and adjust accordingly */
> + /* note: the unfortunate side effect of this is that it filters out rotations of over 180 degrees/frame */
> + continuous_rotation(rot_d, fobj->Rotation + 4*(i-1));
> + continuous_rotation(rot_d+1, fobj->Rotation + 4*(i-1)+1);
> + continuous_rotation(rot_d+2, fobj->Rotation + 4*(i-1)+2);
> + }
>
> set_channel(fobj->Translation, timeAtFrame, ob->loc, i, CHANNEL_VEC);
> set_channel(fobj->Rotation, timeAtFrame, rot_d, i, CHANNEL_VEC);
>
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>
--
- Campbell
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