[Bf-committers] OS X update to XCode 4 breaks compiling
Ton Roosendaal
ton at blender.org
Sat Mar 19 15:30:38 CET 2011
Hi Damien,
I had the impression that an upgrade to XCode4 replaces XCode3
entirely? That would make it a complex issue, it seems xcode4 is
especially needed for ipad/phone devs.
With 10.7 announced for "this summer" we can wait for this release
first, check what's needed to keep it all work and then make a final
10.4 decision.
-Ton-
------------------------------------------------------------------------
Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 19 Mar, 2011, at 13:36, Damien Plisson wrote:
> BTW, why rushing to XCode 4?
> I mean Blender is not a native Cocoa application with heavy
> Interface Builder use, and other fancy stuff that'll take advantage
> of the new XCode 4 ?
>
> Personally, I'm staying with XCode 3 for Blender build & debug for
> now.
>
> But the 10.4 support question remains: do we still want to support
> 10.4 for Blender now that 10.7 is announced ?
> Leaving 10.4 support will help also for library (including Python)
> support. Building only 1 version (the 10.5 universal) instead of 3.
>
> Damien
>
> Le 14 mars 2011 à 17:04, Ton Roosendaal a écrit :
>
>> Hi OSX devs,
>>
>> Apple's new development update XCode 4 now is available (only when
>> you
>> pay FIVE dollars!).
>> Someone in irc mentioned blender doesn't compile (at all) for it.
>> Further, this XCode revision drops compiling for older OSX versions
>> (10.4 and 10.5) and the install removes all libs/headers for it.
>>
>> Here's a report:
>> http://www.blender.org/forum/viewtopic.php?t=19500
>>
>> -Ton-
>>
>> ------------------------------------------------------------------------
>> Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
>> Blender Institute Entrepotdok 57A 1018AD Amsterdam The
>> Netherlands
>>
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