[Bf-committers] Blender native compile for headless servers???

pete larabell xgl.asyliax at gmail.com
Thu Mar 17 03:10:53 CET 2011


Hey Steve,

Just checking in with you to see where this project is at... Are you
having any major set backs so far?

Cheers!
Peter

On Fri, Mar 11, 2011 at 6:41 AM, Steve Obbayi <steve at sobbayi.com> wrote:
>> Hi Steve,
>>
>> On Wed, Mar 9, 2011 at 6:29 AM, Steve Obbayi <steve at sobbayi.com>
>> wrote:
>> > Hi Brecht, I am planning to implement this so a quick question.
>> > Are their any major huddles you came across that are worth
>> mentioning other than
>> > what you have stated here?
>>
>> Not that I remember, and probably the issues you run into will be
>> different, given that I didn't use opengl/ghost stubs.
>>
>> Brecht.
>
>
> Hi Brecht,
>
> I start working on this come Monday. I will share any unusual occurrences
> along the way.
>
> Steve
>
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>


More information about the Bf-committers mailing list