[Bf-committers] Blender native compile for headless servers???
xgl.asyliax at gmail.com
Thu Mar 17 03:10:53 CET 2011
Just checking in with you to see where this project is at... Are you
having any major set backs so far?
On Fri, Mar 11, 2011 at 6:41 AM, Steve Obbayi <steve at sobbayi.com> wrote:
>> Hi Steve,
>> On Wed, Mar 9, 2011 at 6:29 AM, Steve Obbayi <steve at sobbayi.com>
>> > Hi Brecht, I am planning to implement this so a quick question.
>> > Are their any major huddles you came across that are worth
>> mentioning other than
>> > what you have stated here?
>> Not that I remember, and probably the issues you run into will be
>> different, given that I didn't use opengl/ghost stubs.
> Hi Brecht,
> I start working on this come Monday. I will share any unusual occurrences
> along the way.
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