[Bf-committers] Roadmap for 2.5x - 2.6x - beyond

Ton Roosendaal ton at blender.org
Sun Mar 13 14:48:01 CET 2011


Hi.

> Will 2.57 have a stable API?

Yes.

But depends on definition of "stable" too. Is a matter of documenting  
it well. Most of it can be called stable and frozen, some parts might  
need bug fixes, and some parts are in WIP or unfinished.

-Ton-

------------------------------------------------------------------------
Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 13 Mar, 2011, at 14:43, Tom Edwards wrote:

> Will 2.57 have a stable API?
>
> On 13/03/2011 1:42, Ton Roosendaal wrote:
>> Hi all,
>>
>> Here's my ideas on the current plans and roadmap:
>>
>> - 2.5x
>> We are currently preparing the first official (non-beta) 2.5x  
>> release,
>> numbered as 2.57. This might be released early April. Work will then
>> continue 2 months on wrapping up the crucial 2.5 targets, resulting  
>> in
>> a May/June final release (2.58).
>>
>> - New development: 2.6x
>> In April/May we can review with all branch/patch developers status of
>> their work, and make a migration schedule for all new features. This
>> includes projects like GI rendering (Sintel), new Mesh editing,  
>> paint/
>> sculpt improvements, Rigid Body Physics, new Curve/Nurbs system.
>> Combining this with a redesign of shader/light system, Open CL
>> compositing, a possible VFX based Open Movie, and all the new Google
>> Summer code projects... it'll become a massive amount of upgrades  
>> again.
>>
>> Proposal is to do this in a series of small steps; with stablest
>> branches first. We can call it the "2.6 series" resulting in a number
>> of releases named 2.60, 2.61, 2.62 and so on. Each release will be
>> mostly stable, but include new functionality to be tested as well. UI
>> and general design specifications for Blender will remain on 2.5
>> compatible level.
>>
>> A related target or Blender remains to keep improving apis or  
>> modules,
>> to enable larger groups of developers to work in parallel on  
>> projects.
>>
>> - Long-long term
>> We should keep doing these upgrades for as long as needed, and -
>> similar to during the 2.4 period - separate out the really big issues
>> to solve in a bigger project again, like a Blender 3.0 project, which
>> could be something for 2015 or later even!
>>
>> We've been in some kind of "freeze" long enough now. Let's have fun
>> for a while, and then try to fix it all up again :)
>>
>> -Ton-
>>
>> ------------------------------------------------------------------------
>> Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
>> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The  
>> Netherlands
>>
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers



More information about the Bf-committers mailing list