[Bf-committers] Blender cmake build/execute issues

Erwin Coumans erwin.coumans at gmail.com
Sat Mar 12 18:09:49 CET 2011


OK, I manually copied the files from a recent graphicall.org build into
2.56.

Also, there is a cmake warning/error like this:

Blender Skipping: (bf_collada;extern_redcode)
Could NOT find Subversion (missing: Subversion_SVN_EXECUTABLE)


Did you consider using svn:externals instead?

Thanks,

Erwin



On 12 March 2011 08:42, Erwin Coumans <erwin.coumans at gmail.com> wrote:

>
> Hi,
>
> Sorry if this has been asked before, but I just tried to build Blender
> trunk, and run it,
> but Blender crashes because it can't find the scripts and startup.blend
>
> Info: Config directory with "startup.blend" file not found.
> Fatal Python error: Py_Initialize: unable to load the file system codec
> LookupError: no codec search functions registered: can't find encoding
>
> I don't want to 'install' Blender system-wide, because I'm compiling and
> running
> several different Blender versions next to eachother, using cmake
> out-of-source builds in various locations.
>
> 1) Is there no copy step that copies the scripts (etc) next to the
> executable,
>     for example using a cmake copy_if_different command?
>
> ADD_CUSTOM_COMMAND( TARGET AppOpenCLClothDemo  POST_BUILD
>  COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different
> ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR}
> )
>
> If there is no such copy step, what files/folders do we need to copy
> manually?
>
> 2) Everytime you build, the project buildinfo is out-of-date and it tries
> to build it again. Is this really necessary?
> Thanks,
> Erwin
>
>
>


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