[Bf-committers] Proposal: to remove the TexFace options
michaelw at cowtoolsmedia.co.uk
Fri Mar 11 14:38:32 CET 2011
How do the changes affect GL view and the texture painting workflow?
I have tons of scripts and addons dealing with UV and texture face
workarounds, so am curious how this works.
On 11/03/11 12:16, Dalai Felinto wrote:
> Hello there,
> the code is read, up and running here.
> I sent it to the tracker because it will make easy for review (I'm
> going to ask to Benoit to take a look at the BGE changes, but it would
> be nice if someone could take a quick look at the Blender part as well
> - Brecht do you think you could take a look at it?). 
> If someone wants to test it I made builds for the three main
> plataforms , , .
> I didn't address backward compatibility, so I still would like to hear
> what is the best solution. I don't think an automatic conversion is a
> good idea (it would affect rendering, and split materials will likely
> get messy). So still looking for help into find the best alternative
> Are there bugs? Likely (it's a big patch after all). But I've been
> chasing them over the week and believe it's all manageable. If you can
> help testing, please report them in the patch entry.
> And the one million dollar question is: "Can this be incorporated
> before Blender 2.57 release?" if there is no agreement by Sunday I
> will see if I wake up early to discuss that in the meeting.
>  - Tracker -
>  - Windows build -
>  - Linux build -
> [4[ - OSX build -
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