[Bf-committers] Proposal: to remove the TexFace options

michael williamson michaelw at cowtoolsmedia.co.uk
Fri Mar 11 14:38:32 CET 2011


Downloading now!

How do the changes affect GL view and the texture painting workflow?

I have tons of scripts and addons dealing with UV and texture face 
workarounds, so am curious how this works.



On 11/03/11 12:16, Dalai Felinto wrote:
> Hello there,
> the code is read, up and running here.
>
> I sent it to the tracker because it will make easy for review (I'm
> going to ask to Benoit to take a look at the BGE changes, but it would
> be nice if someone could take a quick look at the Blender part as well
> - Brecht do you think you could take a look at it?). [1]
>
> If someone wants to test it I made builds for the three main
> plataforms [2], [3], [4].
> I didn't address backward compatibility, so I still would like to hear
> what is the best solution. I don't think an automatic conversion is a
> good idea (it would affect rendering, and split materials will likely
> get messy). So still looking for help into find the best alternative
> here.
>
> Are there bugs? Likely (it's a big patch after all). But I've been
> chasing them over the week and believe it's all manageable. If you can
> help testing, please report them in the patch entry.
>
> And the one million dollar question is: "Can this be incorporated
> before Blender 2.57 release?" if there is no agreement by Sunday I
> will see if I wake up early to discuss that in the meeting.
>
> [1] - Tracker -
> http://projects.blender.org/tracker/index.php?func=detail&aid=26461&group_id=9&atid=127
> [2] - Windows build -
> http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1754
> [3] - Linux build -
> http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1751
> [4[ - OSX build -
> http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1753
>
> Thanks,
>
> Dalai
> --
> www.dalaifelinto.com
> @dfelinto
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