[Bf-committers] Blender native compile for headless servers???
steve at sobbayi.com
Fri Mar 11 13:41:02 CET 2011
> Hi Steve,
> On Wed, Mar 9, 2011 at 6:29 AM, Steve Obbayi <steve at sobbayi.com>
> > Hi Brecht, I am planning to implement this so a quick question.
> > Are their any major huddles you came across that are worth
> mentioning other than
> > what you have stated here?
> Not that I remember, and probably the issues you run into will be
> different, given that I didn't use opengl/ghost stubs.
I start working on this come Monday. I will share any unusual occurrences
along the way.
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