[Bf-committers] Proposal: to remove the TexFace options

Dalai Felinto dfelinto at gmail.com
Fri Mar 11 13:16:41 CET 2011


Hello there,
the code is read, up and running here.

I sent it to the tracker because it will make easy for review (I'm
going to ask to Benoit to take a look at the BGE changes, but it would
be nice if someone could take a quick look at the Blender part as well
- Brecht do you think you could take a look at it?). [1]

If someone wants to test it I made builds for the three main
plataforms [2], [3], [4].
I didn't address backward compatibility, so I still would like to hear
what is the best solution. I don't think an automatic conversion is a
good idea (it would affect rendering, and split materials will likely
get messy). So still looking for help into find the best alternative
here.

Are there bugs? Likely (it's a big patch after all). But I've been
chasing them over the week and believe it's all manageable. If you can
help testing, please report them in the patch entry.

And the one million dollar question is: "Can this be incorporated
before Blender 2.57 release?" if there is no agreement by Sunday I
will see if I wake up early to discuss that in the meeting.

[1] - Tracker -
http://projects.blender.org/tracker/index.php?func=detail&aid=26461&group_id=9&atid=127
[2] - Windows build -
http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1754
[3] - Linux build -
http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1751
[4[ - OSX build -
http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1753

Thanks,

Dalai
--
www.dalaifelinto.com
@dfelinto


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