[Bf-committers] armatures, ipos and actions
dwarf at free.fr
Fri Mar 11 12:34:31 CET 2011
Mike and Joshua, thanks for your answers.
Mike Belanger a écrit :
> Yes the NLA is designed (and very good) at sharing actions.
> Here's a file demonstrating the NLA solving your problem. Note that I'm not a huge fan of keying on object level, but it is possible.
> On 2011-03-10, at 7:38 PM, Joshua Leung wrote:
>> For a moment there I was confused by the terminology you were using.
>> If I understand correctly, you want to have several rigs sharing the
>> same action (pose-bone level animation), but still be able to position
>> the rig objects in different places (object-level animation).
>> There isn't any bug here. By design, a single animation data (1 action
>> + a collection of drivers + a collection of nla-tracks (containing
>> strips referencing actions)) block lives on each ID-block (i.e.
>> Object/Lamp/Material/etc.) Now, PoseBones are data hanging off an
>> Object, just like the Object's transform properties
>> (loc/rot/scale/etc.) Hence, they are affected by the same animation
>> data block.
>> For what you want to accomplish, what you really want to do is to use
>> the NLA system. One strip gets the object-level, another gets the
>> pose-bone level. See
>> with regards to NLA usage.
>> Hope that helps,
>> On Fri, Mar 11, 2011 at 3:13 AM, raphael <dwarf at free.fr> wrote:
>>> Hi everyone,
>>> i was about to make a bug report but i prefer posting here first.
>>> (didn't have any answer in supports forum)
>>> In blender 2.49, you can have one ipo linked to armature's Object,
>>> one action linked to it's data. So, differents armatures can have
>>> their own position (+rotate and scale), and sharing the same action.
>>> In 2.5, ipos and bones animations are both included in "actions",
>>> and differents armatures can't share actions and have
>>> different movements on the same time.
>>> Is it a bug, the result of the new design or something that can be
>>> changed in users prefs ?
>>> some test files here
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
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