[Bf-committers] Mapping and Soft Limits suggestions
matt at mke3.net
Fri Mar 11 12:09:33 CET 2011
On Fri, Mar 11, 2011 at 8:18 PM, Tobias Oelgarte
<tobias.oelgarte at googlemail.com> wrote:
> + (Add) - Parameters for Sampling/Blur in Procedural maps:
> Don't see the need for them. If you have problems with moire effects,
> you could always adjust the antialiasing settings for the renderer or
> add focus blur with composite nodes. Then you have sharp lines in the
> front and no moire in the back.
Those are pretty nasty workarounds and shouldn't be necessary. And
depending on what you're using such textures for, (eg. spec/bump maps)
even with blurring it can still cause temporal aliasing - flickering.
The main problem is that none of blender's textures (other than image
maps) are properly filtered/antialiased. For some like clouds, blend,
maybe others, it should be possible to do 'analytically' or via fading
off higher frequencies etc, for other more complicated ones perhaps
oversampling the texture itself could be an option (as opposed to
oversampling the entire shading in the render). Regardless, this is a
problematic long-standing issue in Blender, that it would be great to
see an enthusiastic coder work on - perhaps a good project for someone
new looking to get involved.
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