[Bf-committers] Blender native compile for headless servers???
Brecht Van Lommel
brechtvanlommel at pandora.be
Fri Mar 11 02:00:13 CET 2011
On Wed, Mar 9, 2011 at 6:29 AM, Steve Obbayi <steve at sobbayi.com> wrote:
> Hi Brecht, I am planning to implement this so a quick question.
> Are their any major huddles you came across that are worth mentioning other than
> what you have stated here?
Not that I remember, and probably the issues you run into will be
different, given that I didn't use opengl/ghost stubs.
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