[Bf-committers] Particle surfacing question

Vincent Nivoliers vincent.nivoliers at loria.fr
Thu Mar 10 01:53:17 CET 2011


I'm not sure this corresponds to your problem, but have you checked El Topo ?



----- Mail original -----
> Hi all :)
> I have once again teamed with Stephen to finish the implementation of
> the
> particle polygonizer,we have fused his modifier approach with my
> slighly
> faster polygonizer ... but since I have lost my Realflow demo version
> I
> can't have speed reference comparison.
> We don't use (and I would prefer to avoid) hybrid box boundary
> polygonizers, I stick to the domain free polygonizer (that certainly
> have
> performance penalties at the cost of flexibility) but I would like to
> know
> what are the performance expectations.
> Currently is no threaded, and though some memory allocations can be
> improved I don't foresee any major speed gain with the current desing
> and
> I consider it slow ... it seems to decrease in some factor around
> O(n2)
> because for 1000 particles it slows down a lot ... I would need to
> research around a bit more and some help would be very wellcome,
> please
> point me domain free polygonizers out there and their speed.
> Cheers
> Farsthary
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers

More information about the Bf-committers mailing list