[Bf-committers] Blender native compile for headless servers???

Steve Obbayi steve at sobbayi.com
Wed Mar 9 06:29:55 CET 2011

> Hi,
> On Tue, Mar 8, 2011 at 9:58 PM, Campbell Barton <ideasman42 at gmail.com>
> wrote:
> > Probably the easiest way to maintain this would be to use stubs for
> > ghost and opengl so we dont litter our codebase with ifdef's.
> >
> > Brecht did this once for some renderfarm testcase, so he may have
> some
> > suggestions.
> What I did was compile without editors/, but then you still have the
> problem that OpenGL is used in other places, and perhaps you want the
> use the operators that are in editors/. So adding stubs for OpenGL
> and
> Ghost is probably the least intrusive solution if someone wants to
> implement this.
> Brecht.

Hi Brecht, I am planning to implement this so a quick question.
Are their any major huddles you came across that are worth mentioning other than
what you have stated here?

- Steve

Software Developer 

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