[Bf-committers] CMake Build Changes

Campbell Barton ideasman42 at gmail.com
Tue Mar 8 23:27:15 CET 2011


In MSVC the install target needs to be checked though you might not
want to always be removing python + scripts an re-copying & unzipping
for every build,
for more info see:
http://www.mail-archive.com/cmake@cmake.org/msg17035.html

On Tue, Mar 8, 2011 at 10:13 PM, Damir Prebeg <blend.factory at gmail.com> wrote:
> Well, my x64 Windows build (Cmake+MSVC) compiles but it's not
> installed correctly. blender.exe, makesdna.exe and makesrna.exe (with
> some vc files) everything else is missing.
>
> On 8 March 2011 10:02, Campbell Barton <ideasman42 at gmail.com> wrote:
>> On Mon, Mar 7, 2011 at 8:46 PM, Richard Shaw <hobbes1069 at gmail.com> wrote:
>>> On Mon, Mar 7, 2011 at 8:50 AM, IRIE Shinsuke <irieshinsuke at yahoo.co.jp> wrote:
>>>> At Sun, 6 Mar 2011 09:12:57 +0000,
>>>> Campbell Barton wrote:
>>>>> On Unix/Linux (but not Apple), there is still the case where you can
>>>>> either do a portable install or a system install into /usr/bin/,
>>>>> /usr/share/blender... etc.
>>>>> For this case I've added an option WITH_INSTALL_PORTABLE, Enabled by
>>>>> default, when disabled the files will be installed into the system
>>>>> directories.
>>>>
>>>> Why was blenderplayer dropped from the system install?
>>>> Now I have to install it manually...
>>>
>>> Yup. I ran into the same issue. It's built but not installed. I would
>>> think that WITH_PLAYER should also take care of installing it, no?
>>>
>>> Richard
>>
>> Hi, removed this by accident, fixed r35402.
>> Sorry for the inconvenience.
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>>
>



-- 
- Campbell


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